Scaling without any sort of filtering will completely defeat the purpose of using Hq2x and probably make the result image look pretty terrible. The hardware scaler also does not produce pretty results. I remain confident the 940T won't be up for the task, honestly. Look at Flash, which is entirely vector-based-- even on a modern x86 processor which has superior floating point processing capability and therefore extremely rapid processing of vector-based math, drawing even a simple, small scene uses a remarkable amount of CPU time. It's a very effective visual method but it is a major drain on processing resources in a realtime scenario. Also, a scaling operation of this sort should be extremely memory intensive, and the relevant data to be worked with won't even begin to fit in the 920T's 16kb cache, much less the 940T's 4kb one. The best bet would be for it to happen in the 16.67ms delay between frames on a 60 FPS-operating emulated system. However, since the emulator won't BE running at 60 FPS and the machine will be fighting to produce every frame it can, there won't be any spare CPU time to spend. There'll be slowdown because old frames are being repeated as new ones are drawn-- the source of 'bullet time' style lag, or frames will be skipped to keep a consistent rate of emulation. Either way there won't be the necessary time window for the 940T to have RAM to itself.