How Much Will The Games Cost?


Vlynndar said:
Most of them: Absolutely nothing.
Am new to open source.. (just installed mandriva one two weeks ago on my netbook)
But.. how can the developers afford a 0.00 price.. they need money to survive..
Are you sure games will cost nothing? not even adds on the console??
 
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yoshiki2 said:
Vlynndar said:
Most of them: Absolutely nothing.
Am new to open source.. (just installed mandriva one two weeks ago on my netbook)
But.. how can the developers afford a 0.00 price.. they need money to survive..
Are you sure games will cost nothing? not even adds on the console??
lol no, of course not.

Welcome to the world of open source. Everything for free, no catch. :)
 
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I said most :) Some will likely charge a few dollars for them.
And what do you with 'adds on the console'? If you mean a physical, hardware addition, that will cost you. If you mean software updates and improvements, they will most likely be free.

You're new to linux? I don't know what mandriva uses, but there is some kind of package manager in there that will allow you to download applications and games. As far as I know, those in official depositories are free.

And about needing money to survive: That's what they have jobs for ;) Some ask for donations if you think it's a good program, others charge a small fee...

Will stop typing now, it's late.

I'm pretty sure I've been ninja'd by someone who explains it much more clearly and succinctly.
 
First there are a number of existing open source game. Some will be ported to the Pandora.

Then you have homebrew game (which might be open source or not) which are basically game created by ppl in their free time for fun.

Then you have emulator. The emulator themselves will most likely all be free of charge. You will need to own the game you want to emulator of course. So if you want to use a NES emulator you will have to own some NES game. (for obvious legal reasons...)

Take a look at the software available for the wiz, gp2x... or even like the nokia n800 (maemo)... lot's of good stuff available without having to buy the software.

They might of course be some commercial software available for the Pandora at some point. I think the number will be quite limited though because of the Pandora being a niche and the number of unit will be limited for some time.
 
Vlynndar said:
I said most :) Some will likely charge a few dollars for them.
And what do you with 'adds on the console'? If you mean a physical, hardware addition, that will cost you. If you mean software updates and improvements, they will most likely be free.

You're new to linux? I don't know what mandriva uses, but there is some kind of package manager in there that will allow you to download applications and games. As far as I know, those in official depositories are free.

And about needing money to survive: That's what they have jobs for ;) Some ask for donations if you think it's a good program, others charge a small fee...

Will stop typing now, it's late.

I'm pretty sure I've been ninja'd by someone who explains it much more clearly and succinctly.
I think he was talking about ads (advertisements)
Edit: ninja'd
 
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yoshiki2 said:
How much will the games cost?
It's like a PC, the games cost whatever the devs charge.
XMoto is free, ioQuake is free, Tetris is free...

Some people will probably charge a few dollars for games or have advertisements for a premium version or something.
 
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dflemstr said:
lol no, of course not.

Welcome to the world of open source. Everything for free, no catch. :)
In all fairness, the catch is that the software is produced slower. So you get free games, but don't expect a constant stream of high quality titles. I'll be happy to be proved wrong though. :D
 
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Mr.Confuzed said:
dflemstr said:
lol no, of course not.

Welcome to the world of open source. Everything for free, no catch. :)
In all fairness, the catch is that the software is produced slower. So you get free games, but don't expect a constant stream of high quality titles. I'll be happy to be proved wrong though. :D

Yes, they may be produced slower, but on the same hand, you will have a higher volume of games due to the large amount of developers around!
For every 2 big upmarket games for PC, there are 20+ homebrew open source games!

Also, the best part about games being made OS is that the community is generally involved and there is a continual supply of help if necessary and game add-ons, mods, etc..

Enjoy them all!
 
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I'll admit I'm half-here for commercial prospects and I think the folks that run the app store will appreciate that too, though I also plan to make free games when I'm not working on IPs that are important to me, as well as releasing good demos. I'm positive there are cups of coffee that will cost you much more than some devs will charge.
 
If the app store catches on, there will be both open source and pay-for games. I hope it does catch on, because if it does that will give us the best of both worlds. A few "bigger" titles, possibly a bit more polished alongside all the home brew and emulators.

My first game will be GPL 2.0/3.0 for the code and some form of creative commons for the resource files. (Note that ID has open sourced all of their ENGINES up to QIII, but one still has to purchase the resources. Steam's a great place for that - the ID pack.)

I imagine eventually, if I continue programming - or start it for that matter :-b - then I'll want to do some sort of I need to make $X before I can release the resource files for the game. It'll be a LONG time before I'm to that point - even longer than producing my first game. :-b

Other developers will probably keep their games and engines closed source, which is fine by me. Take a look at PomPom games. I'd love to get Space Trippers and Mutant Storm published on the Pandora, even if it's never open sourced. (I may contact them to see if there's any interest, I was just throwing them out there as an example of an indie commercial game developer.)

Cheers.
 
Some people like to paint in their spare time, and will give their art as gifts.
Some people write poetry, and are thrilled when their works are published in magazines and books, even if they don't get a cut of the money.
Some people like to make video games, and will do so for free just to tell their story. Different people have different types of fun.
 
darien said:
I'll admit I'm half-here for commercial prospects and I think the folks that run the app store will appreciate that too, though I also plan to make free games when I'm not working on IPs that are important to me, as well as releasing good demos. I'm positive there are cups of coffee that will cost you much more than some devs will charge.

I think that's the right approach. I've been increasingly buying games at what I consider low prices, around £5, especially on Steam.

There should be a customer review system and lots of pictures to help inform buying decisions though; I'm sure there'll be plenty of reviews on these forums.
 
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kingoddball said:
Mr.Confuzed said:
dflemstr said:
lol no, of course not.

Welcome to the world of open source. Everything for free, no catch. :)
In all fairness, the catch is that the software is produced slower. So you get free games, but don't expect a constant stream of high quality titles. I'll be happy to be proved wrong though. :D

Yes, they may be produced slower, but on the same hand, you will have a higher volume of games due to the large amount of developers around!
For every 2 big upmarket games for PC, there are 20+ homebrew open source games!

Also, the best part about games being made OS is that the community is generally involved and there is a continual supply of help if necessary and game add-ons, mods, etc..

Enjoy them all!

Of course Open source doesn't mean free. It means that the source files used to make the game are available to who ever wants it. But even the best game on the market open or closed is nothing with out the content (sounds,story line,graphics) The content makes the game and thus the price tag.

Just throwing in my two cents.
 
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