How Many Megahertz Can You Reach...

How much can you overclock your GP32?

  • 144 Mhz or lower

    Votes: 0 0.0%
  • 150 Mhz

    Votes: 0 0.0%
  • 156 Mhz

    Votes: 0 0.0%
  • 160 Mhz

    Votes: 0 0.0%
  • 166 Mhz

    Votes: 0 0.0%
  • 168 Mhz

    Votes: 0 0.0%
  • 172 Mhz

    Votes: 0 0.0%
  • 176 Mhz

    Votes: 0 0.0%
  • 180 Mhz

    Votes: 0 0.0%
  • 184 Mhz

    Votes: 0 0.0%
  • 190 Mhz

    Votes: 0 0.0%
  • 200 Mhz

    Votes: 0 0.0%
  • 220 Mhz

    Votes: 0 0.0%
  • 236 Mhz

    Votes: 0 0.0%
  • 256 Mhz (or higher?)

    Votes: 0 0.0%

  • Total voters
    0

All initial tests were done with DrMD, and let me tell you that full speed Sonic the Hedgehog, Lotus2, and Streetracer with FS0 is bliss. As is super smooth 166Mhz Goldeneye on GPDoom and relatively faster Quake on GPQuake. The only thing I need to test now is some SNES, Donkey Kong Country and F-Zero come to mind.

I would like to thank jcabrer for sharing his Pencil Trick mod with us, and Trooper for assuring me that it won't break my GP32 :D All I can wonder now is how high it would have OC'ed were it a native 166Mhz.
[/quote]

all mode 7 games with sound still sluggish @200 mhz // without sound still sloow
 
Last edited by a moderator:
My fingers type with pride: (;))

My 188Mhz GP32 plays Donkey Kong Country on OpenSnes fullspeed with sound, with FS 2, when OC'ed to 184Mhz. While Super Mario Kart with or without sound is sluggish even at FS3, F-Zero runs quite well without sound and at FS2. Super Mario World runs fullspeed with sound at FS2 when OC'ed to 184Mhz, too :)

- Alex

PS: Octavious, how high could your 32 OC to before the pencil trick?
 
Back
Top