PhonicUK
Member
This is actually being discussed in http://www.gp32x.de/board/index.php?/topic/52148-vmware-dev-enviroment-image/
But I wanted to bring it to everyones attention.
I've finished making a VirtualBox appliance for a Pandora SDK. It contains everything you need to build and compile apps for the Pandora, as well as test them locally first.
Problem is, that after zero-ing empty space and compressing the image, the result is 2.12GB in size. Needless to say I have no means of hosting this.
If anyone is able to help or offer suggestions, that would be great
Edit:
In case you're wondering "Why the hell is it 2GB? That's huge!"
The CodeSourcery ARM Toolchain is 1.3GB alone
The OpenGL ES SDKs (1.1 and 2.0) are 500MB combined.
So you'd still have to download just as much anyway if you did it yourself
But I wanted to bring it to everyones attention.
I've finished making a VirtualBox appliance for a Pandora SDK. It contains everything you need to build and compile apps for the Pandora, as well as test them locally first.
Problem is, that after zero-ing empty space and compressing the image, the result is 2.12GB in size. Needless to say I have no means of hosting this.
If anyone is able to help or offer suggestions, that would be great
Edit:
In case you're wondering "Why the hell is it 2GB? That's huge!"
The CodeSourcery ARM Toolchain is 1.3GB alone
The OpenGL ES SDKs (1.1 and 2.0) are 500MB combined.
So you'd still have to download just as much anyway if you did it yourself
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