ptitSeb
Serial Porter
Here is the HammerWatch launcher.
You will need the Mono RunTime PND and the Full Version of HammerWatch.
This launcher should be compatible with all HammerWatch versions (including latest 1.22+ using SDL2). It is also compatible with Windows or Linux version, but in case your are using the Linux version, do not copy the "lib" folder (it may prevent the game from working on the Pandora).
Even if the full HammerWatch files can be copied everywhere, I sugest NOT to copy the files in the appdata/hammerwatch folder directly to avoid potential conflict.
Note that this game is Very Memory Hungry, and a Swap File is mandatory for CC model, and strongly advised for other model. If you experience crashes, enlarge your swapfile.
On first launch, you may need to go to the option screen and put fullscreen (if you see a large black band on top of the screen) and configure keyboard if you want.
To change GLES2 backend, edit appdata/hammerwatch/home/.es and put 1 or 2 to select GLES backend.
History log
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Build 06
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You will need the Mono RunTime PND and the Full Version of HammerWatch.
This launcher should be compatible with all HammerWatch versions (including latest 1.22+ using SDL2). It is also compatible with Windows or Linux version, but in case your are using the Linux version, do not copy the "lib" folder (it may prevent the game from working on the Pandora).
Even if the full HammerWatch files can be copied everywhere, I sugest NOT to copy the files in the appdata/hammerwatch folder directly to avoid potential conflict.
Note that this game is Very Memory Hungry, and a Swap File is mandatory for CC model, and strongly advised for other model. If you experience crashes, enlarge your swapfile.
On first launch, you may need to go to the option screen and put fullscreen (if you see a large black band on top of the screen) and configure keyboard if you want.
To change GLES2 backend, edit appdata/hammerwatch/home/.es and put 1 or 2 to select GLES backend.
History log
=========
Build 06
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- Updated libs
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- using latest gl4es, with GLES2 backend by default (actual support for shaders)
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- using latest gl4es (fake support for shaders)
- using fmod
- compatible with 1.32 version (with Temple of the Sun)
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- Improved optimisation phase
- using latest glshim (support for minimap)
- Should be compatible with 1.62+
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- First release version
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- Beta releases
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