- Did you try guihints on a Pandora's screen?
- Have you looked at the downloaded files, the image 'guihints-introduction01.png', or both?
- What was the very first thing you've been looking at in these files, and when and how did you realize that the hints indicate action button locations?
- Yes
- both
- I first looked at the guihints-introduction image (on my PC I have to admit, but I feel it's not much different on the Pandora, though that experience is obviously spoiled), I got confused, started reading your post and periodically looking back at the image trying to figure out whether it was supposed to be nubs or buttons. I think I realized it is supposed to be the latter after a while (at least when I was at the part mentioning natural mapping)
The problem I see with it is the fact that the black dots are not clearly identified as other (unpressed) buttons as they are so vast different in size and colour.
EDIT: The revised version with the slimmer rim and shadow does not help at all in my eyes.
The new design you posted on the 22nd of January is better, but I don't like it much either - mostly because you used black to indicate the pressed button, which is exactly the opposite from what I would expect (and what you did in your initial icon set), so it looks like three buttons are pressed and one is not instead of the opposite.
Consider the attached quick mock-up minimenu-guihintstest01_mockup.png for example (top - new, bottom - old).
I like the horizontal- or vertical-only icons, they are very clear and fit good into context I think (except for the coloured variant, the gradient between the colour and white makes it look "cheap"). Though I think they are most usable for menus and not so much for games as in games you would want one icon for the whole d-pad for consistency (also in combos, e.g. when you display Left + Up + A in icons two different icons for Left and Up look weird and unclear).
The D-Pad icon used on the first part of the minimenu mockup looks good, but I would like to see how it looks with only one side highlighted - the separation between the cross in the middle and the arrows might not work too well.
For the D-Pad I also like the initial design, except that I would not separate the arrow-head at the end and the line "handle" of the arrow. Consider the second attached file (p01_dpad-u_mockup.png).
I like that design over the one binky posted, because the highlighted area is bigger and seems betteridentifiable(on the other hand a design closer to the real D-Pad appearance might be recognized more easily, then again an arrow pointing in some direction is pretty self-explanatory)
R and L keys might just work like in the third attached icon (r_l_sans_shading.png) - this would be the general shape, you would obviously apply some "colour" and shading, but in my eyes the difference between the R and L key is clear and also which key is meant. The N64 did something similar IIRC (can't find a screenshot right now).