Muzzaro posted on Aug 19 2005 at 02:14 AM said:So if we want emulated stuff, homebrews, text adventures and things like support for rollup keyboards (which would make note-taking in class sooo much easier without the bulky laptop), we go for the GPx2?
iignotus posted on Aug 19 2005 at 01:45 AM said:I think I should mention that you certainly don't need the original developer of an open-source project to port it to another platform. Also, LittleJohn is hardly the only FOSS NES emulator out there. I can matter-of-factly state that there will be some slamming NES emulation on the GPX2.DaveC posted on Aug 18 2005 at 06:09 PM said:Well I didn't say that he WONT port LJ I just said don't get your hopes up. It is more likely that he won't be developing for the GPx2 than that he will.
Muzzaro posted on Aug 19 2005 at 02:14 AM said:I've missed alot of this new "xgp gpx2" stuff so... erm...
What's the difference between the two? Both seem to be from Gamepark...
Edit: Ah. Ok. So the company split into two, the GPx2 is more of a homebrew system, the XGP is going to be more like a GBA or such. Ok.
Seems wierd, but fair enough. :blink:
So if we want emulated stuff, homebrews, text adventures and things like support for rollup keyboards (which would make note-taking in class sooo much easier without the bulky laptop), we go for the GPx2?
iignotus posted on Aug 19 2005 at 01:45 AM said:I think I should mention that you certainly don't need the original developer of an open-source project to port it to another platform. Also, LittleJohn is hardly the only FOSS NES emulator out there. I can matter-of-factly state that there will be some slamming NES emulation on the GPX2.DaveC posted on Aug 18 2005 at 06:09 PM said:Well I didn't say that he WONT port LJ I just said don't get your hopes up. It is more likely that he won't be developing for the GPx2 than that he will.
Prophet posted on Aug 19 2005 at 05:22 AM said:iignotus posted on Aug 19 2005 at 01:45 AM said:I think I should mention that you certainly don't need the original developer of an open-source project to port it to another platform. Also, LittleJohn is hardly the only FOSS NES emulator out there. I can matter-of-factly state that there will be some slamming NES emulation on the GPX2.DaveC posted on Aug 18 2005 at 06:09 PM said:Well I didn't say that he WONT port LJ I just said don't get your hopes up. It is more likely that he won't be developing for the GPx2 than that he will.
Very true.
But I would personally love to see YoyoFr dev for GPX2. He's been burning up the PSP emu scene, his two emus are definitely the most advanced and most impressive. He seems to have similar tastes as me for handhelds (GP32, Zodiac, PSP... exactly the ones I was into and in that order) so maybe he'll get into GPX2 as well.
Anyway, quite a few top devs are already planning to get into GPX2 from what I've seen here, at Emuholic and also on the GP32Spain forums. Reesy, Skeezix & Rlyeh for example. There's a holy trinity of devs for you right there. :lol: Many others too, just can't think of all the names right now.
DaveC posted on Aug 19 2005 at 05:28 AM said:digital stick
Analog sticks can be very badly made, though. Just look at the Gamecube (way too sensitive).Prophet posted on Aug 20 2005 at 01:56 AM said:I love the thumb stick. Dpads feel so tight and painful on the thumb compared to a tstick.
Maybe it's because I was very into NeoGeo Pocket Color for couple of years, and became very used to the tstick.
But really. the tstick is more accurate and dependable for fighting games than a dpad. It takes a little time to get good with it if you're used to a dpad, but it's better. Afterall, would SNK - the king of 2D fighting - have used a tstick if it wasn't good for fighters? No!
My only concern about the GPX2 stick is the convex pad. The GP32 and the NGPC have concave pads, so they grip your thumb so it can't slide off by accident. The GPX2 has a convex pad like the Zodiac and PSP - not the best choice. Hopefully it's removable so we can maybe replace it with a concave one instead. Maybe even use the one from our GP32.
iignotus posted on Aug 20 2005 at 07:19 AM said:Analog sticks can be very badly made, though. Just look at the Gamecube (way too sensitive).
JyCet posted on Aug 20 2005 at 09:04 AM said:coder and gpx2
open, cheap & 2d chip
I'm not sure I understand the difference... is it a free-moving, 360-degree turning stick that protrudes from the base? Like a Dual Shock controller for PS/PS2 or... really, anything has a stick like that?Prophet posted on Aug 20 2005 at 04:32 AM said:iignotus posted on Aug 20 2005 at 07:19 AM said:Analog sticks can be very badly made, though. Just look at the Gamecube (way too sensitive).
It's not analog. It's a digital thumbstick. Just like the NGPC & GP32 has.
polooo2 posted on Aug 20 2005 at 01:12 AM said:Makes me feel like I'm doing Hadoken out of my ass playing fighting games with GP32's stick. It just doesn't feel right.
Prophet posted on Aug 20 2005 at 09:35 AM said:JyCet posted on Aug 20 2005 at 09:04 AM said:coder and gpx2
open, cheap & 2d chip
Jycet is onboard!![]()
Well now we know we'll see some excellent homebrew games for sure on GPX2!