Gpx2 Officially Have 64 Mb Of Ram


Tidus posted on Aug 4 2005 at 01:23 PM said:
I think it'll change nothing concerning the PSX & other N64 etc... 3D machines, which have near no hope to appear on GPx2 ....

Not every PSX/N64 game is 3D, requiring huge computing power with them polygons and stuff...
 
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Jarska333 posted on Aug 4 2005 at 08:14 AM said:
Tidus posted on Aug 4 2005 at 01:23 PM said:
I think it'll change nothing concerning the PSX & other N64 etc... 3D machines, which have near no hope to appear on GPx2 ....

Not every PSX/N64 game is 3D, requiring huge computing power with them polygons and stuff...
Exactly.

Anyway, great news! For a major update like that, I'm more than willing to throw down a few more dollars for the thing. :D
 
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Yuglooc posted on Aug 4 2005 at 12:02 PM said:
no_skill posted on Aug 4 2005 at 09:12 AM said:
games with huuuge hand drawn backgrounds?

Dont say such things, your getting my hopes up for The Curse Of Monkey Island ;p


COMI working perfectly on a handled :rolleyes: rhaaaaaa lovely ;p
honnestly it sounds possible... afaik it's already running on PSP ^^
 
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Jarska333 posted on Aug 4 2005 at 12:14 PM said:
Tidus posted on Aug 4 2005 at 01:23 PM said:
I think it'll change nothing concerning the PSX & other N64 etc... 3D machines, which have near no hope to appear on GPx2 ....

Not every PSX/N64 game is 3D, requiring huge computing power with them polygons and stuff...


I admit you're totaly right :)
it's true that getting all the PSX Shmups (for exemple) running on a handled would be a revolution for me :)

but the interest to get a N64 emulated without 3D possibilities would be more than limited ^^
 
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Tidus posted on Aug 4 2005 at 01:25 PM said:
Quiest posted on Aug 4 2005 at 10:52 AM said:
x68000 posted on Aug 4 2005 at 11:09 AM said:
apart from neo geo carts, what else could benefit (emulation wise) with the extra ram?

Sams porno game would be playable, if Fenix gets ported :D


lol really???

can you give some examples??? ^^

No, ask Sam. But it`s around 30-35 mb large as far as I remember...
I don`t know if it`s even a game, it think it`s more like a porn viewer :D
 
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Tidus posted on Aug 4 2005 at 02:43 PM said:
I admit you're totaly right :)
it's true that getting all the PSX Shmups (for exemple) running on a handled would be a revolution for me :)

but the interest to get a N64 emulated without 3D possibilities would be more than limited ^^

It is true that 2D N64 games are very few... But so are N64 games in general. :lol:

But I think a good comparison would be the SNES. You could have perfect emulation with this machine. But, you might not get the extra chips and likes to work too well. SA whatsnots, mode seven, that Starfox chip... Thus leaving, say, 97% of all SNES games playable. For something like PSX, the number would be smaller. But Castlevania games, 2D RPG's, and the classic shmups could very well work. And puzzles, like Puzzle Bobble.
 
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getting better and better it seems... Now it needs a 500mhz CPU :)
 
64 megs? Nice, though I'm still wondering where all the XGP info is (It should also have at least 64, no?)...
 
Jarska333 posted on Aug 4 2005 at 01:20 PM said:
It is true that 2D N64 games are very few... But so are N64 games in general. :lol:

But I think a good comparison would be the SNES. You could have perfect emulation with this machine. But, you might not get the extra chips and likes to work too well. SA whatsnots, mode seven, that Starfox chip... Thus leaving, say, 97% of all SNES games playable. For something like PSX, the number would be smaller. But Castlevania games, 2D RPG's, and the classic shmups could very well work. And puzzles, like Puzzle Bobble.


lol yeah ;p I'm honnestly not a fan of the 3D games, thus I would really enjoy a PSX emulator just for Castlevania or Arc The Lad or any classical shmups :rolleyes:
but we must admit that's still a dream... by far I think PSX will surely be the most advanced emulation to handle for this generation of handled!

Concerning the Snes, I am near sure that Starfox is doable ;) but I'm mainly looking forward to Virtua Racing emulated, for the "retro style" it got on MD (and we got *god*Reesy at our side, so every hope is possible :)
 
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Tidus posted on Aug 4 2005 at 03:40 PM said:
Jarska333 posted on Aug 4 2005 at 01:20 PM said:
It is true that 2D N64 games are very few... But so are N64 games in general.  :lol:

But I think a good comparison would be the SNES. You could have perfect emulation with this machine. But, you might not get the extra chips and likes to work too well. SA whatsnots, mode seven, that Starfox chip...  Thus leaving, say, 97% of all SNES games playable. For something like PSX, the number would be smaller. But Castlevania games, 2D RPG's, and the classic shmups could very well work. And puzzles, like Puzzle Bobble.


lol yeah ;p I'm honnestly not a fan of the 3D games, thus I would really enjoy a PSX emulator just for Castlevania or Arc The Lad or any classical shmups :rolleyes:
but we must admit that's still a dream... by far I think PSX will surely be the most advanced emulation to handle for this generation of handled!

Concerning the Snes, I am near sure that Starfox is doable ;) but I'm mainly looking forward to Virtua Racing emulated, for the "retro style" it got on MD (and we got *god*Reesy at our side, so every hope is possible :)

getting the VR SVP chip emulated would be fantastic! As anyone who has played VR on a sega nomad will tell you, it looks so much better on a handheld than on a tv. On the nomad it also played faster and it looked almost as good as the arcade!!
 
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Jaw posted on Aug 4 2005 at 04:25 PM said:
it's undumpable! impossible to emulate!

has it not been done on a pc yet?? (VR)
 
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x68000 posted on Aug 4 2005 at 03:28 PM said:
Jaw posted on Aug 4 2005 at 04:25 PM said:
it's undumpable! impossible to emulate!

has it not been done on a pc yet?? (VR)

Not as far as know :(
 
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it's impossible. the cart has some code on a smd chip that needs to have a trojan runned on it. nobody knows what chip type it is as it is a sega custom, so there is no way to extract the code from it. it might be battery backuped, and die when the battery runs out (like sega's system 16 arcade games which are 68000's with battery backup code stored internally, that's been cracked :) ) there is little intrest to mess about so much for a game that does not much of a fanbase and is available easily and cheaply in real format.
 
Jaw posted on Aug 4 2005 at 03:38 PM said:
it's impossible. the cart has some code on a smd chip that needs to have a trojan runned on it. nobody knows what chip type it is as it is a sega custom, so there is no way to extract the code from it. it might be battery backuped, and die when the battery runs out (like sega's system 16 arcade games which are 68000's with battery backup code stored internally, that's been cracked :) ) there is little intrest to mess about so much for a game that does not much of a fanbase and is available easily and cheaply in real format.


Damned :eek: that's so horrible ! I thought nothing can resist to ppl who hack roms...

so the Nomad will still be definitly the only handled to welcome VR ;(

but, correct me if I'm wrong, VR 32X version have been dumped, right???

bah... unfortunatly I have no hope for emulating a 32X... that's a so complicated system like Saturn :(
 
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well until the 32X can be emulated on a hand held or maybe the original arcade version of Virtual Racing :)
 
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