Tobriand
Well-Known Member
Yeah, if there's time to put in the FPS counter, would be useful. Looking forward to comparing the two versions
Cool, is there anyway that border image support could be added for the unscaled mode?Exophase said:Okay, I think I'll try to get a release out tomorrow. We can all consider it "public beta" and not necessarily stable.
sam fisher said:Dave, NO. There are more important things to be done on this emulator than a crummy border image that 3/10000 people will use.
I'm very happy with 1:1. It's a decent size on the GP2X.reiboul said:Is there many people that don't use scaling yet?? (apart from daveC of course)
what is out ???-Sagrado- said:Still waiting anxiously...
EDIT: never mind, it's already out!
Nr.56 said:what is out ???-Sagrado- said:Still waiting anxiously...
EDIT: never mind, it's already out!
a second april release?? or the first april one ???? :lol:
I was able to play "Zelda the Minish Cap" Fullspeed with normal sound in German Now my batteries are empty
http://exophase.devzero.co.uk/gpsp09-2Xalolz.zip -> funny video
http://exophase.devzero.co.uk/gpsp09-2Xa.zip -> normal version
reiboul said:sam fisher said:Dave, NO. There are more important things to be done on this emulator than a crummy border image that 3/10000 people will use.
Is there many people that don't use scaling yet?? (apart from daveC of course)
Probably alot except you and Sam, the blocky scaling looks awful.
DaveC said:reiboul said:sam fisher said:Dave, NO. There are more important things to be done on this emulator than a crummy border image that 3/10000 people will use.
Is there many people that don't use scaling yet?? (apart from daveC of course)
Probably alot except you and Sam, the blocky scaling looks awful.
Scaling is not an option for me
I prefer for now ,unscaled mode, for a mile away.Althuoght it has gone slightly better in this last release.
I'm kinda surprised scaling like that isn't done for some of the emulators of older platforms. Since they use palettes with no potential for color effects at all you can use whatever color space you want without much overhead (if they can change the palette this means converting palette writes on the fly, but the palette isn't usually written to very much compared to the amount of pixels on the screen). I guess the downside is that the color format is 32bpp, I think..PokeParadox said:Scaling can be done quickly as the GP2X has scaling option built onto the chip. The problem is the colour has to be converted to use the smooth scaler (IIRC)
And it's not clear how to use the smooth scaling either. Anyway the main point is that scaling almost comes for "free", but what's the point if we don't know how to access that functionality.
I look forward to this, even if it takes 10-15 years I love NES!!!! WOO!Mudi said:Well hey, I'm writing an NES emulator from scratch right now (don't expect miracles or even a release guys, nowhere near done yet, mostly a personal project anyway, etc ;P ) and I'm coding it to output to YUV color for that reason.