Yuglooc
Go Go Igo!
Haha, well, too must quake give one a basic quake routine ^^. I hangs underwater anyways. same for the lava on hard ^^
awesome!woogal posted on Jul 16 2004 at 11:17 PM said:Ok guys, here it is!
Compiled with gcc 3.4, and clocked to 133, 156, 160, and 166, and most importantly should work for any size smc (I always knew that 32mb smc thing was crap - it was a memory problem afterall). Compiling with gcc 3.4 means that even 133 is now smoother than 160 was with an older gcc!.
http://gp32.sector808.org/quake/gpq133.fxe
http://gp32.sector808.org/quake/gpq156.fxe
http://gp32.sector808.org/quake/gpq160.fxe
http://gp32.sector808.org/quake/gpq166.fxe
You'll also need pak0.pak which goes in gpmm\quake\id1\
I'll post the code changes once I sort out exactly what I did to fix it, but from what I remember the only changes needed were uncommenting a couple of array defines in a couple of functions, and commenting out the mallocs that were being used instead.
the new pocketquake source has fixed point math which should be even faster.loki666 posted on Jul 18 2004 at 08:37 PM said:maybe you could use math-sll to warp float algorithms... dont know
maybe it's not going to be faster than actual gcc3.4 implementation
Oh yeah quake with bot matches absoloutely rocked!!!!!!evilwallpaper posted on Jul 18 2004 at 11:04 PM said:so if this can run mods(like the pocket quake version can aprently) , does that mean you can use some of the bots to play a deathmatch ? :blink:
Are you sure ta have the good version?washo posted on Jul 20 2004 at 11:17 AM said:sorry drumaster but you are wrong:
I can play with this version without prob (but you cant change gamma during a game)
see you :lol: