woogal
Certified Guru
No. Forgot to mention, it's only 156mhz.Woogal > Is it 166 Mhz version?!
No. Forgot to mention, it's only 156mhz.Woogal > Is it 166 Mhz version?!
Ok, could you make a 166 version please?woogal posted on Jul 26 2004 at 04:54 PM said:No. Forgot to mention, it's only 156mhz.Woogal > Is it 166 Mhz version?!
Shift+pWhich chatboard key should I use for enter/return?
I'll put one up later today when I'm back at home.Ok, could you make a 166 version please?
This is actually the first version I've given a number to . As it's my 3rd version, and all updates have been very minor, I decided to go for 0.03. Any other version of mine you may see has been numbered by someone else (probably no_skill), and will probably show 0.01 on the loading screen ('cos I didn't get round to changing it). As far as I'm concerned the code is so early and buggy that calling it 0.x instead of 0.0x is a bit of a rush.Oh and I think you made a mistake : you put in the game "(GP32 Quake) 0.03" whereas it's the 0.3 version, isn't it?
Thank you for the 166 version.woogal posted on Jul 26 2004 at 05:37 PM said:Shift+pWhich chatboard key should I use for enter/return?
I'll put one up later today when I'm back at home.Ok, could you make a 166 version please?
This is actually the first version I've given a number to . As it's my 3rd version, and all updates have been very minor, I decided to go for 0.03. Any other version of mine you may see has been numbered by someone else (probably no_skill), and will probably show 0.01 on the loading screen ('cos I didn't get round to changing it). As far as I'm concerned the code is so early and buggy that calling it 0.x instead of 0.0x is a bit of a rush.Oh and I think you made a mistake : you put in the game "(GP32 Quake) 0.03" whereas it's the 0.3 version, isn't it?
We . You're working on it as well?Yuglooc posted on Jul 26 2004 at 08:59 PM said:No but it'll turn unplayable?
Nice work, Now let's fix that water-bug shall we? ^^
Pff. Yeah with my überleet skiils i would make pong crash. ^^Dozer posted on Jul 26 2004 at 09:14 PM said:We . You're working on it as well?Yuglooc posted on Jul 26 2004 at 08:59 PM said:No but it'll turn unplayable?
Nice work, Now let's fix that water-bug shall we? ^^
Give him time .
Well, it depends on what type of variable you are trying to read/wrtite. As it is a 32bit machine if you try to access an int at a memory address that is not 32bit alligned the prog will crash. A PC does not crash when you do this (but it is slow to access unaligned data).no_skill posted on Jul 20 2004 at 01:49 PM said:aligned aka 8 bit memory alignment?
how can i turn this on in gcc 3.4.1?
typedef struct MY_STRUCT_TAG
{
int nVar1;
short nVar2;
float nVar3;
} MY_STRUCT;
MY_STRUCT* pStructArray = NULL;
pStructArray = malloc(sizeof(MY_STRUCT) * 10);
pStructArray[1].nVar1 = 3;
typedef struct MY_STRUCT_TAG
{
int nVar1;
short nVar2;
short nPadding;
float nVar3;
} MY_STRUCT;
and the gp32 is really so strict about alignment?Charge posted on Jul 27 2004 at 09:44 AM said:Well, it depends on what type of variable you are trying to read/wrtite. As it is a 32bit machine if you try to access an int at a memory address that is not 32bit alligned the prog will crash. A PC does not crash when you do this (but it is slow to access unaligned data).no_skill posted on Jul 20 2004 at 01:49 PM said:aligned aka 8 bit memory alignment?
how can i turn this on in gcc 3.4.1?
[...]
well, in my tests it crashes the GP32, although Geepee does not (always) crash. Maybe there are some compiler options that I don't know about to stop it crasing. For reference, the PS2 definately crashes with unaligned data.no_skill posted on Jul 27 2004 at 12:23 PM said:and the gp32 is really so strict about alignment?Charge posted on Jul 27 2004 at 09:44 AM said:Well, it depends on what type of variable you are trying to read/wrtite. As it is a 32bit machine if you try to access an int at a memory address that is not 32bit alligned the prog will crash. A PC does not crash when you do this (but it is slow to access unaligned data).no_skill posted on Jul 20 2004 at 01:49 PM said:aligned aka 8 bit memory alignment?
how can i turn this on in gcc 3.4.1?
[...]
i don't think a machine can crash if you access unaligned data. there' s no reason why it should do it.
and if that's the problem i guess gpquake shouldn't even start up.
@pofg: thanks