Gpquake 0.21


Oh, I'm using your makefile basically. Except using DevkitARM's crt0 and linkscript. DJWillis does the same. Also, got rid of all that makedepend crap. I hate that crap.

All the flags are the same though.
 
and i use anders granlund's original makefile for devkitadv.

dunno what the makedepend stuff does, i've never cared much about the makefile as long as it works.

but this is now a problem as it seems like the makefile causes some problems (or the mf + crt0)

mail checked - please check yours too :)
 
Ok, I know this isn't about v0.21 (cause it wouldn't work for me) but on the recompile woogal did with all the different clockspeeds if I touch the water or lava it freezes does anybody know why this happens
 
Arch posted on Jul 22 2004 at 01:43 PM said:
Do u think that quake will be playable one day at full speed with sound? :)
Probably... as long as people keep working on it and dont abandon it :D

Keep up the good work :D
 
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Arch posted on Jul 22 2004 at 02:43 PM said:
Do u think that quake will be playable one day at full speed with sound? :)
Yeah technically but there are so many other things that were started ages ago which still do not have full speed with sound even if it is possible...
 
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no_skill, are you there???
I need to know, that Quake Project for GP is alive!!!!!!!!!

sorry , but i'm really excited about your project :D


Your work is nice!!
 
gpQuake is alive and kicking

i've ripped out the official sdk and now use mrmirkos.

now the game at last starts again, but still crashes randomly while starting (again i were only able to test it in geepee32).

i hope to get my usb cable today so i can do some real hardware testing.

---

there are currently four gpquake sources out:

1.) anders granlund's original source: 0.1
smc bug, but otherwise quite stable

2.) cvs: 0.25
based on 0.1
+ woogals smc fix, gamma code
+ a code cleanup
only works on 64mb smc's with gamma set to the highest level (afaik).

3.) woogal's: 0.2(B)
based on 0.1
+ smc fix
+ keyboard support
+ gamma support
works fine afaik

4.) no_skill's: 0.25 + mrmirko's sdk
based on 0.25
+ mrmirko's sdk
+ additional cleanup
works randomly in geepee32.
 
no_skill posted on Jul 26 2004 at 08:18 AM said:
gpQuake is alive and kicking

i've ripped out the official sdk and now use mrmirkos.

4.) no_skill's: 0.25 + mrmirko's sdk
based on 0.25
+ mrmirko's sdk
+ additional cleanup
works randomly in geepee32.
aha... why do you think ist mirko's SDK better than the official for quake?
I don't believe in random crashes... you better test it on the real hardware...
 
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because with mrmirko's sdk i can use newlib's malloc, free, strlen, ...
and i have a far cleaner file api.

i'm going to test it on real hardware asap.
 
I tried your MirkoSDK build but it does not work with the shareware pak; it seems to be to fast (cursor movement) and the screen flickers... there must be a bug in the timing or problems with MirkoSDK RTC; brightness adjust works fine; but I can't start a game...
 
the timing is wrong, i know.

i don't know how do get proper timing with mirko's sdk. the rtc seems like the way to go , but i think the timer resolution is too low.

can i get milliseconds with mrmirko's sdk?
 
Great work on those brightness controls.
Now I can finaly see who or what i'm shooting at. B)

One suggestion: those L & R keys, can you exchange their function (R = Strafe & L = Aim).
 
Your (no_skil) 0.21 version always crashes when i try to change brightness.

Woogal's 0.2 version works om my 128MB smc at any brightness setting, but crashes when you try to change brightness in-game.

Your (no_skil) 0.25 version just crashes.


btw, i'm using full game .pak files.

edit: What does keyboard support mean? My chatboard doesn't work.
edit2: What's the difference between GpQuake.fxe & gpq166g.fxe in Woogals release?
 
woogal posted on Jul 26 2004 at 04:36 PM said:
what does keyboard support mean? my chatboard doesn't work.
The version on sf probably isn't the chatboard version (but the source code is). Try this one instead - http://gp32.sector808.org/gpQuake.fxe

One suggestion: those L & R keys, can you exchange their function (R = Strafe & L = Aim).
Yes, just go to change controls.
Excellent this version works perfectly on my GP32 whereas the old one with brightness control didn't. :)

Woogal > Is it 166 Mhz version?!
 
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