Ok, I know this isn't about v0.21 (cause it wouldn't work for me) but on the recompile woogal did with all the different clockspeeds if I touch the water or lava it freezes does anybody know why this happens
Probably... as long as people keep working on it and dont abandon itArch posted on Jul 22 2004 at 01:43 PM said:Do u think that quake will be playable one day at full speed with sound?
Yeah technically but there are so many other things that were started ages ago which still do not have full speed with sound even if it is possible...Arch posted on Jul 22 2004 at 02:43 PM said:Do u think that quake will be playable one day at full speed with sound?
aha... why do you think ist mirko's SDK better than the official for quake?no_skill posted on Jul 26 2004 at 08:18 AM said:gpQuake is alive and kicking
i've ripped out the official sdk and now use mrmirkos.
4.) no_skill's: 0.25 + mrmirko's sdk
based on 0.25
+ mrmirko's sdk
+ additional cleanup
works randomly in geepee32.
The version on sf probably isn't the chatboard version (but the source code is). Try this one instead - http://gp32.sector808.org/gpQuake.fxewhat does keyboard support mean? my chatboard doesn't work.
Yes, just go to change controls.One suggestion: those L & R keys, can you exchange their function (R = Strafe & L = Aim).
Excellent this version works perfectly on my GP32 whereas the old one with brightness control didn't.woogal posted on Jul 26 2004 at 04:36 PM said:The version on sf probably isn't the chatboard version (but the source code is). Try this one instead - http://gp32.sector808.org/gpQuake.fxewhat does keyboard support mean? my chatboard doesn't work.
Yes, just go to change controls.One suggestion: those L & R keys, can you exchange their function (R = Strafe & L = Aim).