Gp64


sam fisher

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I have searched and my only question is that I know not a lot of gp32's have been sold but have gamepark invested any money into working on a next version maybe gp64?
 
i think they are waiting to see if everything goes the right way in the european release.
 
you couldn't help yourself could you, there have been threads about this its been talked about.

its been done.

but anyway gameparks going broke, you see companys make money from software not from hardware, but the thing about th GP is the best thing bout it is emus and freeware, so no lincence fees to gamepark = no profits, ain't that bout a bitch.
 
sam fisher posted on May 14 2004 at 08:57 PM said:
I have searched and my only question is that I know not a lot of gp32's have been sold but have gamepark invested any money into working on a next version maybe gp64?
>150 000 is not a lot?
 
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pip posted on May 14 2004 at 01:50 PM said:
sam fisher posted on May 14 2004 at 08:57 PM said:
I have searched and my only question is that I know not a lot of gp32's have been sold but have gamepark invested any money into working on a next version maybe gp64?
>150 000 is not a lot?
Not when compared to the big names :p

But still, like its been mentioned, even if gamepark sold a million units, they would still be broke without commercial games. Licences fees and such are how game console manufacturerers make money. This is the whole reason gamepark is taking this risk with the euro release, they need more commercial developers if they are going to stay alive.
 
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Actually, iirc, with the GP32, they do actually make money on the unit, so games are of less absolute importance - they're theoretically what would sell more units, though tbh other than GPCinema, that's mostly done by homebrew, methinks - but they aren't the only way money is made.

Admittedly, once the market has reached saturation with units and no-one's buying anymore, *then* games would become the only source of income for Gamepark, but until then, they do make money on the console.

From what Virgin has said, I'm presuming that's the same in Europe, since otherwise they'd be more concerned about getting some recognised titles on board and developed (e.g. those Capcom licenses, if they haven't expired yet).
 
And since anyone can develop for it... there is no need for developers to pay licensing fees to Gamepark.
 
before I start, this is no way a negative comment but:

Eventually gamepark WILL die, one way or another its virtually inevitable. However the scene surrounding the existing gp32's will last a long time afterwards (much like the Dreamcast scene). BUT what people need to realise is that eventually there will be a replacement (nd I won't specualte as to what that will be) that will be just as cherised. Until then, though, I intend to enjoy my GP32 until it frickin dies on me.
 
the nintendo ds looks spectacular
its really good that they included a gba port
it sounds like they could have a good emulation scene what with flash carts and all
 
IMO the DS looks cheap crappy and like a old game & watch. Also the size of it is nasty. "Portable" my ass. Maybe if you have shaq's pants.
 
c0ncept posted on May 14 2004 at 11:52 PM said:
before I start, this is no way a negative comment but:

Eventually gamepark WILL die, one way or another its virtually inevitable. However the scene surrounding the existing gp32's will last a long time afterwards (much like the Dreamcast scene). BUT what people need to realise is that eventually there will be a replacement (nd I won't specualte as to what that will be) that will be just as cherised. Until then, though, I intend to enjoy my GP32 until it frickin dies on me.
EVERY console/handheld dies eventually. Even the PSP will be dead someday. As I see it the GP32 is still very viable as a homebrew/emu system. Lets stop worrying about that and enjoy it I say :)
 
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diablo2 posted on May 15 2004 at 02:10 AM said:
the nintendo ds looks spectacular
its really good that they included a gba port
it sounds like they could have a good emulation scene what with flash carts and all
BAH !! the DS looks like a cheap gimmick to me. Good for emulation? no, the screen res of only 240 x 160 makes it weak for emulation since most systems like hte Genesis are 320 x 200.

Ill take the PSP any day for commercial stuff.
 
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The DS looks excellent, just as the PSP looks really powerful, just as the GP32 is a geat retro-gamers machine. Nice to see some innovation in these days of EA & Sony etc. No ones forcing anyone to buy it.
 
goddamn it, it's happening again. People are judging two consoles before either has been released. Yes the PSP looks very nice, it will have the power all right, but the DS has a shedload of innovation (or at least it COULD have if devvers utilise the touch screen to its full advantage) although it is a shame the DS has such a low screen res...
 
You know what would be really nice from Nintendo some original game ideas on their new handheld. But hmmmmmmm that's this I see ports more friggin ports. <_<
 
Back on topic:

Just as Tobriand said, I always believed that Gamepark were doing alright. Their reluctance to invest money in big games is just the way that their keeping themselves in profit.

Think about it: If their are 150,000 gp users and a few games are coming out each month, then 90-95% of them won't sell. so if each game sells on average 7.5 - 15k copies (at best) then they will make a loss.

True, you could argue that they would increase their user-base but it's a risky investment, especially with the handheld market. Why would a new & small company take such risks when it's happily seeing a small profit atm?

I just hope that Gamepark are doing well enough to want to do it again.
 
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