Gp2x First Game And Application Program Is Open!


It looks like crap in firefox. Nice site though (when viewed in... IE uuuuuuuggh). I like their little tidbit on what to include with a GPL license. They must have read up on it for 2.0 firmware lol.
 
Hmm, it looks like crap in Konqueror as well...
I wonder if GPH will ever be able to design a decent site... :huh:
 
What does this exactly mean?:
In the case of commercial games, in order to protect the creativity and intellectual property of game developers, GPH will not admit of using open source code that is under obligation to open to the bublic

in the case of open source application section, there is no prohibition in using open source, but the applicants who use opensource should disclose the origin and original author and if there are changes from original source, those should be described in accordance with the rule regulated by GPL.
 
I had to read through it a few times but I think I understand it now.. I think it means that if the game is commercial but if it is using GPL software it will not be allowed.. But open source is permitted but you must uphold the rules of the GPL. Any clearer? Anyone else like to contribute?


cheers
 
iggywig posted on Jul 1 2006 at 11:41 AM said:
I think it means that if the game is commercial but if it is using GPL software it will not be allowed.. But open source is permitted but you must uphold the rules of the GPL.

The part about who's allowed to enter what is relatively clear. The thing that's NOT so clear yet is whether they will let us retain partial rights to our own games.

in order to protect the creativity and intellectual property of game developers

"protecting our creativity and intellectual property" sounds positive enough, but I want it written in clear text to leave no room for interpretation. I want to know these things: Will commercial entrants still retain rights to their game, or will they forfit them completely? And will there be a business arrangement which means we see royalties from the amount of games sold? If one wins and the game sells a thousand copies, I'd love to see at least a single euro of each of those copies.

If not, I'll just bloody distribute it myself.
 
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Magnulus posted on Jul 1 2006 at 11:53 AM said:
And will there be a business arrangement which means we see royalties from the amount of games sold? If one wins and the game sells a thousand copies, I'd love to see at least a single euro of each of those copies.

If not, I'll just bloody distribute it myself.
That would really suck ass then, they making money with your game, and you only get like 5000 bucks.
 
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I have to admit that seems pretty shitty imo, and who are they to bitch about us following GPL so strictly have they completely released all their GPL source? last I heard it was still missing stuff..... If they want copyright on a commercial game they should make the prize atleast $100,000, nokia tried that around that price and still I didn't like the look or sound of that. Mind you I probably couldn't code an original game to save my life so wtf am I talking about ;)
 
I cant understand nothing from their page, not to mention it looks crappy in firefox. Someone who is in touch with them (like Craig or EvilDragon) should clarify all the rules because otherwise it's not worthy to take part in the contest (of course I mean commercial project with proffesional gfx/musix/etc.). Maybe $5000 is just a prize and then you still get eg. 60-70% from sales or something like that. I tried to convinced my friend to take a part in the contest and he said that it is better do something for GBA, as you can still get $50k-60k for a quality game as $5000 for commercial game is laughable.
 
hando posted on Jul 1 2006 at 01:24 PM said:
I cant understand nothing from their page, not to mention it looks crappy in firefox. Someone who is in touch with them (like Craig or EvilDragon) should clarify all the rules because otherwise it's not worthy to take part in the contest (of course I mean commercial project with proffesional gfx/musix/etc.). Maybe $5000 is just a prize and then you still get eg. 60-70% from sales or something like that. I tried to convinced my friend to take a part in the contest and he said that it is better do something for GBA, as you can still get $50k-60k for a quality game as $5000 for commercial game is laughable.
Yes I agree.
$5000 may sound like a lot but it's not what you would get paid for a commercial game, and to lose all your rights to the game and then have it sold by GPH?!
You must be kidding.
 
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hando posted on Jul 1 2006 at 02:24 PM said:
Maybe $5000 is just a prize and then you still get eg. 60-70% from sales or something like that.

AAAH-HAHAHAHA!
Yeah, I think maybe there's a SLIGHT possibility 60-70% is out of the question. 10%, maybe, if we're talking the "retail price". If you're lucky, you'll get 20-30% of the net income to GPH.

Anyway, I don't think there's much to get worked up over until we get some clarification as to what they're actually talking about. Right now, it seems people are drawing conclusions all over the place from what is a confusing and muddled official message... at best. It may well be that these conclusions are correct, but we don't know that yet.

I do think it's absolutely prudent that they are so strict with the GPL issues. After all, they don't want any MORE trouble with software than they already have with the Firmware's GPL issues.
 
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Surely they mean they want first refusal on a publishing deal and are confused about the term copyright. As it stands even if an entry wins nothing they could still publish it and if they don't that work will never see the light of day.
 
From what I know, there will be discussions to release all commercial entries. And of cource, the creators will receive part of the sales, like any other commercial games on any platform.

But, if the game is bad, it won't be released. no matter the amount of work done on it. A bad game is a bad game, that's all. Maybe Sony would be interested, but not Nintendo or GPH ;)
 
fx-man posted on Jul 1 2006 at 09:46 AM said:
From what I know, there will be discussions to release all commercial entries. And of cource, the creators will receive part of the sales, like any other commercial games on any platform.

But, if the game is bad, it won't be released. no matter the amount of work done on it. A bad game is a bad game, that's all. Maybe Sony would be interested, but not Nintendo or GPH ;)
Then they really need to change the requiremnent that entries assign the copyright to GPH and clarify it. Am I allowed to distribute my game however I wish after the contest is over? If not, what exactly are the restrictions?

Can I use the code for other purposes (such as a version for the XGP)? Can I make a sequel? Can I publish the source at a later date if I want to? Etc.
 
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Well, if it's a commercial game, and if gamepark doesn't want to sell it, then, you cans distribute if for... free (on GP2X) (as on any othet videogame system)

And you can use the same code for other systems, you only has a lisence for 1 game on GP2X. It's exactly the same as on all platforms on the market
 
That depends entirely on the terms of the agreement with GPH. They're not required to give the developers ANYTHING, and they're completely entitled to take all your rights away from you if those are the rules of the competition and you still enter. Whether these ARE the rules of the competition remains to be seen for sure.
 
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