1st Official Gp2x Game And Application Development Contest


720x480 is at least the maximum resolution; it's not arbitary even if the LCD is 320x240. The RAM specs are correct, and although the 240 MHz CPU spec is technically inaccurate that was an official announcement by Craig so it makes sense. It does have 2 CPUs rather than a dual-core processor, they are individual and self contained in the MMSP2-- not one combined unit. So that is also accurate.

Now, what is inappropriate is the handling of a contest where so little time is provided and most of it is eaten up by stalling! It'll be a stretch to have something worth entering by Sept. 30th if they can't even clear up enough details to give us major motivation to hurry with a playable demo of Stargazer. Odds are some drag-and-drop SDL port of some application ends up winning and gets $5000... :p
 
720x480 is at least the maximum resolution; it's not arbitary even if the LCD is 320x240. The RAM specs are correct, and although the 240 MHz CPU spec is technically inaccurate that was an official announcement by Craig so it makes sense. It does have 2 CPUs rather than a dual-core processor, they are individual and self contained in the MMSP2-- not one combined unit. So that is also accurate.

Now, what is inappropriate is the handling of a contest where so little time is provided and most of it is eaten up by stalling! It'll be a stretch to have something worth entering by Sept. 30th if they can't even clear up enough details to give us major motivation to hurry with a playable demo of Stargazer. Odds are some drag-and-drop SDL port of some application ends up winning and gets $5000... :p

I was thinking of making a commercial game that happened to be open source. I hope they clear up the details soon!
 
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Odds are some drag-and-drop SDL port of some application ends up winning and gets $5000... :p

• Have created your contest entry yourself.

For commercial games, that doesn't seem to be an option (despite the fact it would legally be allowed for GPL games if they are packaged correctly with source), but they are a bit more vague about open source ones...

Your contest entry should be created by yourself and in the case of using open source, you should submit specific information about it.

Does that mean that if your game/application/whatever is open source you need to provide more information? Or does it mean that if you use libraries which are open source, you need to provide information about them? Or does it mean that if you have ported an open source program, you have to provide information about that?

They've provided more information but created more questions in the process :) Hopefully their website at the end of the month will give more useful information.
 
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Is Fenix allowed?
I'm certain that Fenix would be allowed.

So, 25% of the development cycle for this contest has been frittered away by GPH being reluctant to release details (with no end in sight).... so I guess I need to decide whether to try making an entry without that information and pray for the best, in order to have any hope of producing somehting decent.... is anybody else thinking of making an entry? What do you think of this contest?
 
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A couple of interesting points:

1. The "uses open source" category has been split into its own contest with $500 and $300 prizes.
2. For the "main" competition, they say "Commercial games can be used as commercial contents. Applicants agree to assign the copyright to Gamepark Holdings". Now what this means is not quite clear, but is pretty critical. It appears to mean that by entering you give your creation to GPH. At a minimum it seems to mean that GPH can distribute or sell it as they wish. This needs to be clarified, but no way I'm going to enter a contest if it means that entering it gives my work away.
 
Sounds to me like anything released under the GPL you can keep the copyright to, but if it is under any other license (be it open source or not), GPH owns your game if you choose to enter it... I'm not too impressed with those terms either, especially since the GPL competition has much worse prizes.
 
A couple of interesting points:

1. The "uses open source" category has been split into its own contest with $500 and $300 prizes.
2. For the "main" competition, they say "Commercial games can be used as commercial contents. Applicants agree to assign the copyright to Gamepark Holdings". Now what this means is not quite clear, but is pretty critical. It appears to mean that by entering you give your creation to GPH. At a minimum it seems to mean that GPH can distribute or sell it as they wish. This needs to be clarified, but no way I'm going to enter a contest if it means that entering it gives my work away.

I'm sorry, but wouldn't 5000 be enough for a homebrew game? ;)
 
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Not if we lose copyright of it (presumably) with all source code with it. It (could) mean that I would also lose all rights to the engine that runs the game meaning that no future project of mine may use it.
 
A couple of interesting points:

1. The "uses open source" category has been split into its own contest with $500 and $300 prizes.
2. For the "main" competition, they say "Commercial games can be used as commercial contents. Applicants agree to assign the copyright to Gamepark Holdings". Now what this means is not quite clear, but is pretty critical. It appears to mean that by entering you give your creation to GPH. At a minimum it seems to mean that GPH can distribute or sell it as they wish. This needs to be clarified, but no way I'm going to enter a contest if it means that entering it gives my work away.

I'm sorry, but wouldn't 5000 be enough for a homebrew game? ;)
For many little homebrew games like things I might make, 5000 would be enough. However, this applies to entries, not just winners. So for all but a few people, you get nothing and GPH gets rights to your game.
 
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Not if we lose copyright of it (presumably) with all source code with it.

You have to ask yourself if a homebrew is not worth $5000(enough to pay bills and a vacation). I mean I would understand if it was an emulator like DrMD, because it was written in asm from scratch. But a piece of homebrew can be made if you just suddenly had an idea of something fun. Besides a lot of homebrew for the gp32 and gp2x is just a ported game. This competition is giving you $5000 to make a(fun)game from scratch from any programming language as long as it can compile on the gp2x.......besides you don't have to enter. :)
 
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The main concern is that it will probably steer away a lot of developers from the contest who were originally interested.
 
The point to me seems to be: if someone manages to make a game that's truly enjoyable, which is what we would expect to be the level of an entry with winning chances in that contest, then that person probably could make much more than 5000 bucks if he retained the rights to the game and sold it himself. In short, the winner of this contest will be giving GPH "free moneys".

The main concern is that it will probably steer away a lot of developers from the contest who were originally interested.
Yeah, considering what I said above, the contest doesn't seem that attractive (at least to me) anymore.
 
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