Jarska333 posted on Apr 9 2006 at 06:27 PM said:Nice idea, it's allways good to see neat effects on low-end machines.
"So that's running on P5 6GHZ SVGA... Meh. Do the same in 386 VGA, then I'm impressed."
The things they can squeeze out of a C=64...
http://www.mbnet.fi/jutut/assembly2005/tulokset/
Squidge posted on Apr 12 2006 at 12:19 AM said:Or we could just try and get as most effects into as small an exe as possible (I'm thinking 40KB or so...)
I would say it is "slightly" difficult. As with any platform, solving these type of problems is part of the fun of writing demos.Franxis posted on Apr 12 2006 at 04:02 AM said:It is very difficult to get an executable < 64 Kb in GP2X.
Franxis posted on Apr 12 2006 at 11:02 AM said:It is very difficult to get an executable < 64 Kb in GP2X. If you use DevKitGP2X you have to use -static flag.
Also it has no sense to don't use executable compression, it is used in almost all 64 kb intros.
Squidge posted on Apr 12 2006 at 08:18 PM said:Franxis posted on Apr 12 2006 at 11:02 AM said:It is very difficult to get an executable < 64 Kb in GP2X. If you use DevKitGP2X you have to use -static flag.
Also it has no sense to don't use executable compression, it is used in almost all 64 kb intros.
Although the smallest executable created by DevKitGP2X and the like seems to be a few hundred KB, it is certainly possible to get much smaller by using various techniques. Perhaps when the demos are released, people will be able to learn some of these techniques
Also, yes, it would be good to use executable compression, but I think at the moment, only Rlyeh has done a compressor/decompressor, but I'm unsure whether his decompressor itself is under 64KB, which would kinda ruin the point of the compression. We'll need a tightly coded decompressor that relies on zero libraries.