Frameskip buttons are now: Push Analog Stick in + L/R. At least I think. I always seem to forgot button configs. L2/R2 is volume down, volume up though. I suppose I should swap those two?
There's some good news on the optimizations front. Quite a few people have pitched in to help optimizing, including a dynamic recompiler and GPU optimizations. Looks promising.
In Soviet Russia, Soviet Russia jokes make you!IN soviet russia orgasms have you.
I have yet to test it, but if what you say is true then I may be well on the way to porting Flite. Yay for computery voices! Only problem is, there's a huge voice resource file for Flite (about 14MB) to compile, and the PC I use to compile is only a 400MHz with 128MB RAM. It's currently been compiling for the past hour or so.nickspoon: Off topic, but I noticed your sig said you couldn't get Flite2x working since it doesn't support OSS. OSS the sound engine? The SPU I used has OSS used in it.
I think Inopia was the one who made the menu, so if you're interested, you should ask him. Also, I think including overclocking and the menu were two different suggestions.No chance on implemented the overclocking menu in the near future, unless squidge would like to share his code...