I was using DevC++, is that ok ?
really don't know!!
sorry
try but do a copy of the romrc before.
bye
H h34r: erc.
I was using DevC++, is that ok ?
antidark posted on Feb 9 2006 at 06:46 PM said:Congratulations Pepone for you great emulator the 95 % of roms work very well, but the metalslug3, freeze pass 60 seconds.
pepone posted on Feb 9 2006 at 06:07 PM said:The answer is yesNeoStuey posted on Feb 9 2006 at 06:26 PM said:Pepone can I make config files for individual games? If the answer is yes I will need your help in making one.
It's pretty simple. Just create a file named mslug.cf in the conf directory. Every variable available in gngeorc can be overrided in this file. ie put "samplerate 11025" in mslug.cfNeoStuey posted on Feb 9 2006 at 09:21 PM said:pepone posted on Feb 9 2006 at 06:07 PM said:The answer is yesNeoStuey posted on Feb 9 2006 at 06:26 PM said:Pepone can I make config files for individual games? If the answer is yes I will need your help in making one.
Okay what I would like to do is for a game like Metal Slug is have a config file with the samplerate at 11025, so I can leave the gngeorc file set to 22050 for the other games.
Also anything elese that can be set to improve an individual games performance would be nice.
If in your reply you could show how to write such a config file I would be grateful once I have seen how it's done I should be okay after that.
Thanks
pepone posted on Feb 9 2006 at 08:29 PM said:It's pretty simple. Just create a file named mslug.cf in the conf directory. Every variable available in gngeorc can be overrided in this file. ie put "samplerate 11025" in mslug.cf
The file have to be named like in mame.
Here is the output of gngeo --help. It give you every option available in gngeosubin posted on Feb 9 2006 at 09:33 PM said:that's pretty clever, i should have thought of asking you this earlier
congrats on guru status btw. thoroughly deserved
edit: what other switches can be enabled in this way?
Usage: gngeo [OPTION]... ROMSET
Emulate the NeoGeo rom designed by ROMSET
--autoframeskip Enable auto frameskip
-c, --convtile Convert tile in internal format at loading
--country=STRING Set the contry to japan, asia, usa or europe
--forcepc Force the PC to a correct value at startup (may help some games)
-H, --hwsurface Use hardware surface for the screen (allways true for the GP2X)
-I, --interpolation Merge the last frame and the current
--overclock=N Overclock the 68k by N%
-P, --pal Use PAL timing (buggy)
-r, --raster Enable the raster interrupt (for supersidekick 2, 3 and 4 for example)
-i, --rompath=STRING Use STRING as rom path
-d, --romrc=STRING Use STRING as romrc file
-d, --romrcdir=STRING Use STRING as romrc.d directory
--sound Enable sound
--showfps Show FPS at startup
--sleepidle Sleep when idle
--screen320 Use 320x224 output screen (instead 304x224)
--system=STRING Set the system to home, arcade or unibios
--samplerate=N Set the sample rate to N
-t, --transpack=STRING Use the specified transparency pack
hercule18 posted on Feb 9 2006 at 09:46 PM said:then in the selector by pushing "Y" you 'll be able to choose with or without sound and the sample rate.
like as you don't have to create several cf files and you can activate the sound when you want.
hercule18 posted on Feb 9 2006 at 10:11 PM said:what means rofl or fidding?
do you read all my post?
No, it's only for the 68000 emulation. It tells gngeo to emulatore more cycles than it should.subin posted on Feb 9 2006 at 10:20 PM said:wait, so you can make the gp2x overclock in a .cf file?..
--overclock=N Overclock the 68k by N%
pepone posted on Feb 10 2006 at 07:08 AM said:No, it's only for the 68000 emulation. It tells gngeo to emulatore more cycles than it should.subin posted on Feb 9 2006 at 10:20 PM said:wait, so you can make the gp2x overclock in a .cf file?..
--overclock=N Overclock the 68k by N%
You may have notice it, some game have slowdown (I mean real slowdown, not frame droped)
For example, mslug. Try "overclock 30" with it.
subin posted on Feb 10 2006 at 08:13 PM said:haha, sorry herc. i really should have read your post more carefully, i apologise...