In the meanwhile, it's still possible to shutdown X, then the SDL should work correctly in framebuffer mode and get the benefice of hardware scaling. That's how I did on my devkit8000SteveM said:I'll try and get that SDL driver described towards the end of that thread done in the next week or two. Will at least give us hardware scaling until the optimised SDL is ready.
If you do add this hardware scale mode please include an option to toggle off the filter. It is on by default and blurrs the image.pepone said:In the meanwhile, it's still possible to shutdown X, then the SDL should work correctly in framebuffer mode and get the benefice of hardware scaling. That's how I did on my devkit8000SteveM said:I'll try and get that SDL driver described towards the end of that thread done in the next week or two. Will at least give us hardware scaling until the optimised SDL is ready.
DaveC said:If you do add this hardware scale mode please include an option to toggle off the filter. It is on by default and blurrs the image.
No it DOES make sense including it in the app. Some stuff that fractional scales could use the filter while integer scaling can look better without. Look at MAME the filter can be set on a per game basis. If I had to exit everytime and load a separate app and switch back and forth for that it would be a big pain in the ass. That is a terrible idea to have to load an app to configure things before you load another app. Too much extra screwing around for no good reason. It is not like everyone will always want the filter on or always want the filter off, it varies between apps, and many times can vary between games in the same emu. There is a big benefit for this setting to be in the app so that when you load it it will be set the way you want it automatically. It is bad enough that many apps can't set over clock and you have to fumble around with that stupid utility before you can use it. You want the interfaces to be as intuitive and as easy to use as possible, not making people load 2 apps (1 for clock speed, one for filter etc) before the main one, that is crazy.EvilDragon said:DaveC said:If you do add this hardware scale mode please include an option to toggle off the filter. It is on by default and blurrs the image.
Doesn't make much sense including this in the apps, as there is a configuration option planned for HF5 where you select the filter
Also, it will probably be possible to override this, too using the .ovr files, so you will have a default setting and can override it for games if you want.
I don't think you read mine either. I was referring to your statement that it "doesn't make sense setting in the app because you can set before", I was stating why tht is not a good solution.EvilDragon said:You didn't even read my post I guess.
No one forces you to load an app before you run it. It will be implemented in the .ovr, so you can set it to be applied automatically.
The same thing already is possible with the clockspeed, though you cannot disable the overclock warning yet (you can from HF5 on) and you don't have the OVR editor yet (which is also something currently already in development).
Whether you set the filter within a setting dialogue in the app or ONCE within a setting dialogue before running the app is the same.
The difference is: If you can set it before running the app, the author doesn't have to include a setting in his app and you can still change the setting.
Ok that was it. I had the bios in appdata in a dir called "bios" as that was created by the pnd (maybe left over from that other port?). I then tried it in the ROM dir in appdata but didn't work, then realized I set the path to another spot for the games and it looks for the bios then in the same spot as the games. I put it there and it now works, thanks.pepone said:Your issue might be because of the bios. Do you have a neogeo.zip file in the roms dir?
and you're friendly againDaveC said:... IWANTwould like the filter, ...
Don't worry. Non fractional 2x integer scaling will always be the default.DaveC said:If you do add this hardware scale mode please include an option to toggle off the filter. It is on by default and blurrs the image.pepone said:In the meanwhile, it's still possible to shutdown X, then the SDL should work correctly in framebuffer mode and get the benefice of hardware scaling. That's how I did on my devkit8000SteveM said:I'll try and get that SDL driver described towards the end of that thread done in the next week or two. Will at least give us hardware scaling until the optimised SDL is ready.
To me Neo games stretched out to widescreen will look ridiculous so I would recommend keeping the current 2X non- fractional integer scale like is in there now as an option.
I don't care if it is default or not as long as it is still an option somewhere. The scanline mode looks cool too, that wouldn't work fractional or filtered. Please make it so that the filter can be toggled off too if you use the HW scaler.pepone said:Don't worry. Non fractional 2x integer scaling will always be the default.
The key configuration is completely different now. You should try something like this:dgame said:@pepone Could you please enable the p1key assignments in the gngeorc file?
I was able to set scale 2 in gngeorc but when I added the following it did not change the keys:
# order: A,B,C,D,START,COIN,UP,DOWN,LEFT,RIGHT
p1key 278,280,281,279,308,306,273,274,276,275
Should this work? Could this work?
Thanks!
Test switch is currently disabled. It's easy to add though. In the meanwhile, you can try with the universal bios. put uni-bios.rom in the roms directory, and add the following in your gngeorc:dgame said:Thank you very much! It works.
Is there a way to assign (or use) the Test switch?
The test switch is used to set up the soft dip and make changes to how the game plays, enable/disable blood, number of rounds, difficulty etc.
system unibios