NearTao
Member
- Joined
- Sep 13, 2008
- Messages
- 376
- Location
- United States
- Website
- www.neartao.com
- YOUTUBE
- UCD2urNmxTgZBdfCSWYyovCw
After fighting with the source code, PND system and a few other things... I am happy to fulfill a long standing port request for glhack
You can grab it here:
http://repo.openpandora.org/?page=detail&app=glhack
The original source can be found here:
http://glhack.sourceforge.net
If you're a rogue like or nethack fan then this should be right up your alley.
A few notes:
appdata/glhack contains all of the files for saving, logs, records and such under a var directory. I decided to leave it inside the appdata structure but similar to how it would be installed on a real system. Probably caused myself more of a headache than it was worth, but you should be able to toss save games in there, bones files, record files and such if you feel up to it.
In the appdata/glhack folder you'll find .glhackrc, use this to configure your standard settings. I pre-configured it a bit just to show what can be done and to give some sane defaults so it is still readable. Also please note, it's set to use SDL right now, technically you can change this to GL, but I didn't compile with the GL->GLES renderer since the speed seemed fast enough as is without it. So don't try GL.
If you experience any issues feel free to post here or PM me and I'll try and look into it.
You can grab it here:
http://repo.openpandora.org/?page=detail&app=glhack
The original source can be found here:
http://glhack.sourceforge.net
If you're a rogue like or nethack fan then this should be right up your alley.
A few notes:
appdata/glhack contains all of the files for saving, logs, records and such under a var directory. I decided to leave it inside the appdata structure but similar to how it would be installed on a real system. Probably caused myself more of a headache than it was worth, but you should be able to toss save games in there, bones files, record files and such if you feel up to it.
In the appdata/glhack folder you'll find .glhackrc, use this to configure your standard settings. I pre-configured it a bit just to show what can be done and to give some sane defaults so it is still readable. Also please note, it's set to use SDL right now, technically you can change this to GL, but I didn't compile with the GL->GLES renderer since the speed seemed fast enough as is without it. So don't try GL.
If you experience any issues feel free to post here or PM me and I'll try and look into it.