Akuma no Houkon said:
If I had lots of scratches on my CDs and they skipped a lot, even if they only skipped every couple seconds, I would still not listen to them. Its horrible and takes all the fun out of it.
I see no difference here.
Its not some small, hardly noticeable missing frame, its "mario jumps, skips whole sections of his animation, then lands" Thats like random words taken out of the songs on that CD.
I havent tried yet with the LCD all the way left, but with only having a 2-3 hr battery life at 200mhz, I get very little playtime at 250mhz (not to mention I get no warning if the battery is going to die, because if it gets too low, before that light comes on, the 250mhz locks up...)
That's a horrible analogy, but if you feel that way. The fact is most people don't, so...
(since I know you'll ask, it's horrible because showing say, every other frame out of 60 is much less noticeable than missing chunks of audio, especially when said audio dominates the experience and the animation smoothness is only a fraction of the gameplay experience, behind the actual gameplay, static graphical quality, and music. Most people will rate gameplay as the most important aspect, and a proper framerate of around 35-40 frames drawn out of 60 will almost never hamper gameplay. And your Mario description sounds very exaggerated.)
I recommend the following:
First, stop talking about SNES emulation until you actually use SquidgeSNES like everyone else does.
Second, try manual frameskip 1 on gpSP and tell me if you still find it "unplayable", the auto frameskip is still a little bit dodgy.
Third, don't complain about the screen not being centered on startup, that's a simple BUG that I accidentally let in and WILL be fixed, it isn't some kind of inherent flaw in the emulation - in the mean time why not take the second or so necessary to go to the menu and back to fix it (I'm sure if you'd read around you'd have realized this was the "fix")
Finally, to anyone saying a reported 60 (60) in gpSP is rendering less frames than a real GBA or an NDS, you're full of garbage. Although it might not be vsynced as well. I don't know if anyone made that exact claim, because the value on the right might not have been 60.
Now, I personally have ran the PSP version of gpSP vs. a Nintendo DS, with Castlevania: Harmony of Dissonance on both - on the one hand, the colors were more washed out and the image was more blurry due to the filtering (although it was MUCH larger). On the other hand it was noticeably SMOOTHER. I haven't really been able to achieve that smoothness on the GP2X version in most cases, but this is probably more a speed issue than anything.