Game.com: P.o.s. That I Would Like


mexicancousin85

Still Fresh
Joined
Jan 4, 2004
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18
Long forgotten is the game.com, While this might be a stupid question, I was wondering if the game.com had any emulators being developed for it as of now? I know nothing about it, but for a newb coder it probably would not be that hard to do. Anyone know?
 
Long forgotten ... for a reason. You might be able to find it in the clearance bin at your local big-chain toy store.
 
I've got one at home (still boxed - it was *that* bad) so I can check out the specs for you - there might be something similar you could base an emulator on...

This would be a case where the emulator could be much better that the original machine due to the awful display on the game.com - you might actually be able to play a game if the display doesn't disappear when anything moves...
 
I have since some months a GAME.COM POCKET PRO and I don't know why, but I like it very much. Recently I have purchased two games (Mortal Kombat Trilogy, excellent and Resident Evil 2, outstanding conversion) Also I have 7 more games and those games are not as bad as people says. In two retrograming fairs I have shown the GAME.COM POCKET PRO and people surprised with some of its games. Also the POCKET PRO model is visually very modern. The screen is a bit slow, but it is not as some people says. Also games are fun and better that gameboy games. Some games, like Mortal Kombat, Indy 500, Fighters Megamix or Resident Evil 2 are near GBA Games, in graphics and animations. The worst thing is the music: only ONE channel.

I have these games:

- Fighters Megamix
- Frogger
- Indy 500
- Mortal Kombat Trilogy
- Resident Evil 2
- Solitaire (Built-in game)
- Sonic JAM
- Tiger Casino
- Williams Arcade Classics
 
The Pro did have a faster screen I believe, which sort of backs up my point that an emulator might actually be quite good compared to the original machine.

It was a shame the original was so poor really, because it had some nice features like the double cartridge slot and the stylus...
 
Yeah, sadly my pocket pro didn't have the light and it drained the batteries when it was turned off *had to take them otu everytime*

Only had 2 games *other than solitare* but it was actually a good system for a bit :D.
 
Also there was a BLACK MODEL of GAME.COM POCKET PRO with backlight.

Now I am trying to find DUKE NUKEM 3D for the GAME.COM console.

I think actually is a very good portable console, and I will open soon a website about this unknown but good console.

The POCKET PRO has only 1 cartidge slot, but is very futuristic.

http://www.pelikonepeijoonit.net/cgi-bin/p...pcode=gamecompp

My model is green. It has 6 or 7 colours.

Yours,
 
Octavious posted on Mar 30 2004 at 03:08 PM said:
but wasnt the RE game a frame by frame type movement? kindof like the FPS games on some calculator

~Octavious
RE2 for GAME.COM is actually a very good conversion of the PSX and PC ones. The animations are very good (you must know GAME.COM screen is a bit slow) and you can move everywhere you want.

It's in a pseudo-3D environment. I have purchased it two weeks ago and I get surprised. :lol:
 
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xenon_soft posted on Mar 30 2004 at 03:11 PM said:
Also there was a BLACK MODEL of GAME.COM POCKET PRO with backlight.

Now I am trying to find DUKE NUKEM 3D for the GAME.COM console.

I think actually is a very good portable console, and I will open soon a website about this unknown but good console.

The POCKET PRO has only 1 cartidge slot, but is very futuristic.

http://www.pelikonepeijoonit.net/cgi-bin/p...pcode=gamecompp

My model is green. It has 6 or 7 colours.

Yours,
if ure looking to buy it u can get it HERE
 
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i have just been looking on the net and the RE2 looks good. it would be an idear to make a emu of this console. how hard would it to get the games on your computer <_<

the beav
 
I've had a Game.com since it was released in '97 and have a good majority of the entire game library. You've got to be joking when you say that Fighter's Megamix, Indy 500, and MK Trilogy are -better- or even -on par- with GBA games. I've seen better animated GB games. Here's a good lowdown on what does and doesn't suck for Game.com.

Indy 500 - Complete trash. The actual images are nicely presented, but the animation and movement is on par with one of those LCD Tiger handhelds. I'm not kidding. The gameplay is terribly boring and unfair. Yuck.

Batman and Robin - This is actually a decent game (decent, though). It's basically a side-scrolling beat-em-up (think Batman and Robin on the Genesis, but much slower). Progress forward, punch some enemies, progress forward, kick some enemies. There are a few stages where you throw Batarangs at enemies in a Virtua Cop sort of way, which is fun. The graphics and animation on the characters are well-done, and this game has some really nice backgrounds. The bosses suck, though, as it's too hard to see what they're doing on the awful screen.

Duke Nukem 3D - Ew. The images are nice, but the gameplay is horrible. You constantly look ahead of you and lack the ability to turn. All you can do is strafe left and right. So, pretty much, you move forward, strafe left or right to line up with enemies, shoot enemies, move forward to door, and repeat. There are corridors with turns, but when you turn, it's a prerendered animation. Pass.

MK Trilogy - Sloppy. Not much to say here. Two-frame animations, horrible control, nearly impossible to do special moves, and cheap AI.

Arcade Classics - Not as good as people say. Sinistron is almost impossible to play because of the lousy screen. Robotron has some major slow-down despite having a good control scheme. Joust is the most playable of them all, but has control lag.

Fighter's Megamix - They shouldn't have bothered. There are plenty of characters but they all have about 2 special moves, if not less, and the animations don't go past two frames. The hit detection is iffy as hell, too. On the plus side, the images are nicely done.

Sonic Jam - OH MY GOD WHY. It's Sonic with haphazard levels, cheap hits and bugs, TONS of slowdown (everytime you pick up a ring), no backgrounds, and it's in black and white. The horrible Game.com renditions of classic Sonic music will make you cry.

Centipede - Very good game. It's basically a straight-from-arcade conversion of Centipede, with an enhanced Game.com mode. Nothing wrong with this one at all. Good times.

Frogger - Exactly the same as above, but Frogger. Also good times.

RE 2 - I found this one worth playing to the end. They managed to fit almost all of the original game in here. The only difference is movement. You can only move up, down, left, and right, since the game is 2D mimicking 3D. Same goes for the enemies. It works well, though. The only problem is that shooting the enemies requires some lining-up, and there can be some cheap hits.

Jurassic Park - Could have been cool, but fails. Each level starts with a driving scene (think Outrun or something) with dinosaurs chasing you from behind. These are monotonous and poorly done, since they require very basic dodging skills. The actual platform levels have really nice graphics, animation, and backgrounds, but there are a lot of digital sounds for the dinosaurs, all which slow the game down when being played. This hurts the gameplay, because if you're jumping to another platform and a sound plays, the slowdown will actually hinder your jump, and you'll fall and die. This happens a LOT. Not fun.

Lights Out - Lots of fun if you like logic games. No flashy graphics or sounds. Just Lights Out with a touch screen. Yay.

Henry - A sound/picture matching game. Pretty fun and uses the Game.com's digital sound well. The AI is pretty sad, but you'll have fun playing just listening to the stupid sounds.

Wheel of Fortune - It's Wheel of Fortune. You'll either like playing it or hate it.
 
No, I AM NOT JOKING. Also I HAVE IMPRESSED a lot of people with those games, last time in the MADRISX & RETRO 2004 fair. :blink:

I think the GAME.COM pocket pro is an underrated and console and always the critics are MADE I don't know why very BAD. I think most of the people who get impressed with the console last fair was because the critics are always HORRIBLE and actually is not as bad as people says. A prove is that hardcore-gamer.net for example is selling very good the GAME.COM (First Model) console.

To finish, I play a lot with INDY 500 and I you had play the arcade is a very good conversion.

This is my opinion.

Yours,
 
Like I said, many of the games have very good still images. The game.com had a pretty good resolution, and for the graphics being greyscale, there was a good amount of detail. The screen, however, was just slow and blurry as hell (the pocket pro was a minor improvement), and most games had very little effort put into the animation at all.

The sound, as a whole in most games, is shitty. The fact that digital sounds (which Tiger touted as a big feature of the system) slowed down the system whilst being played and the music never went beyond that ONE "dun" sound was horrible. Making it even worse, it was one damn channel. They could have at least made it two so the music would not be interrupted by the sounds.

I think the game.com could have been really good. Maybe not a commercial success, since even great systems like NGPC didn't stand well against the GB line, but it could have been much better. I think that, if more graphical effort had been put into the games, the screen had been faster, and the sound hardware had been improved, the gameplay in some games wouldn't have been such a chore. Extra effort to improve the gameplay couldn't have hurt either. Actually, from what I know, the game.com had an 8-bit, 32 MHz CPU, but no extra graphic or sound hardware. With what they were trying to do with the system, it could have really used some extra hardware. I mean, the GP32 doesn't have extra hardware, but it sure does have a hefty CPU. The game.com didn't have extra room to work with. They simply tried to push it too hard.

If you really MUST play it, though, I doubt an emulator will ever happen. There aren't enough technical docs, nor do enough people care. The system and games are really cheap on Ebay. Snag a Pocket Pro, RE2, Frogger, Centipede, Batman and Robin, Lights Out, Henry, and Arcade Classics, and you've pretty much got a Game.com and what's worth playing.
 
it looks like it graphically blew the original GB out of the water... and it's processor is more than twice as powerful as a GBA's too (not that that means anything)

I certainly wouldn't mind having an emulator of it :) The problem is, where would you ever find ROMS?

EDIT: Whoops! No remote linking I guess...
 
NO. You don't understand, lol. The games were WAY worse than GB games. They -looked- pretty, but moved and responded horribly. The CPU was twice as fast as a GBA's, but it was an 8-bit CPU, and the game.com had -zero- extra hardware.

I'm going to try to record some music playing from my game.com so you will realize the -PAIN-. The SOTN conversion looked really cool, but it would have been another case of trying to push the system too far. It would have played badly, and the beautiful music of SOTN would have been absolutely torture coming out of the game.com. That and it would have paused everytime a sound effect was played. Ew.
 
http://www.geocities.com/beastie342/OhMyGod.zip

There you go. Recorded just now with my Sonic Jam cart and Game.com Pocket Pro. That's the title theme to Sonic Jam. If you think REALLY hard, you may be able to recognize it as an actual Sonic tune. Remember now, all Game.com games have music just like this. The music NEVER consisted of anything more than this one sound played with different notes. If a sound would play, the music would drop out, hence one-channel sound.

Sucky, sucky, sucky.
 
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