Trevor Bradley said:
Cheats should be working... Shift-B, F9 are the big ones.
I was on the network game, and didn't know about the Shift-B anyway. I don't like cheating, it makes me dumber.
Trevor Bradley said:
...also test zooming in.. the frame rates DURING the zooming...
Oh, ok. But that scan code is the major hangup. Actually, when you pan a sector, there is a little lag before you can select anything on the new screen, I don't think its a problem with framerate, Ill check it out though.
Trevor Bradley said:
Wait, I'm not sure I understand. Will the artifact be in the center of that? Or in a random location within that radius? Just curious.
Trevor Bradley said:
A$ should exclude 1/81, A$$ should exclude 1/9th.... I'll look into this. Maybe they should be reversed so that A$ was inverse?!? Hmm....
Don't inverse them, that would change the game too much, just make then cut out less appropriately.
Trevor Bradley said:
...random quantity of money with each object...
I've seen that in many games... the quantity will need some working with to get right. However, it might potentially solve the "slow-early-game" dilemma.
And here...
Trevor Bradley said:
...also test zooming in.. the frame rates DURING the zooming...
So I found:
From all zoomed out to:
Sector 1: 20 while zooming in, 33 when done. 20 zooming back out, 33 when done.
(Pretty much the same for Sectors 1, 2, 3, 4, 6, 7, 8, 9)
Sector 5: 13 while zooming in, 33 when done. 20 zooming back out, 33 when done.
Zooming in Going from xx0-0000 to xxx-0000 is 33 fps, but zooming out from xxx-0000 to xx0-0000 takes it down to 20. All zooming in past that, anywhere (anywhere not in 500-0000), is at 33 fps.
At 555-5500 to 555-5550 is 30, but zooming 555-5550 to 555-5500 it goes down to 25 briefly. From 555-5550 to 555-5555 is 33, and zooming back out is 33. Any other zooming in the 500-0000 sector into the center is slower, taking me down to 13, 15, 17, or 20 fps. When I zoom out, it drops a little.
Oh, and a side note, I get 33 FPS at 555-5555 when I'm just looking, and my ship is not there. The logs are:
CODE
Begining Loop 0 Basic Surfaces 0 Galaxy Surface 2 Radar Surface 1 Information Surface 3 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 3 Galaxy Surface 2 Radar Surface 1 Information Surface 3 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 1 Information Surface 4 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 1 Information Surface 3 Flip Screen 2 Before Delay 0
And in the red zone, 20 fps:
CODE
Begining Loop 0 Basic Surfaces 2 Galaxy Surface 1 Radar Surface 1 Information Surface 42 Flip Screen 1 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 1 Information Surface 42 Flip Screen 1 Before Delay 0
Begining Loop 0 Basic Surfaces 2 Galaxy Surface 1 Radar Surface 1 Information Surface 83 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 2 Galaxy Surface 2 Radar Surface 0 Information Surface 89 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 1 Information Surface 87 Flip Screen 2 Before Delay 0
Hmm, earlier, all that whining I did about the red zone lag. Apparently, the scanner can be far worse, If I'm in the middle of it all...
Hmm, ill check that out, here is the red zone in a place I'd usually collect artifacts in:
275-6555 in the clear zone, just looking, 33 fps:
CODE
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 19 Information Surface 4 Flip Screen 1 Before Delay 0
Begining Loop 15 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 1 Information Surface 3 Flip Screen 2 Before Delay 0
Begining Loop 13 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 0 Information Surface 4 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 1 Information Surface 4 Flip Screen 0 Before Delay 0
275-6555 in the clear zone, with level 10 scanner, 33 fps:
CODE
Begining Loop 0 Basic Surfaces 0 Galaxy Surface 1 Radar Surface 51 Information Surface 4 Flip Screen 1 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 42 Information Surface 14 Flip Screen 1 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 8 Information Surface 4 Flip Screen 1 Before Delay 13
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 10 Information Surface 36 Flip Screen 1 Before Delay 0
275-6555 in the clear zone, with level 10 scanner, zoomed out once, 33 fps:
CODE
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 0 Radar Surface 17 Information Surface 3 Flip Screen 4 Before Delay 0
Begining Loop 0 Basic Surfaces 0 Galaxy Surface 1 Radar Surface 14 Information Surface 3 Flip Screen 4 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 0 Radar Surface 12 Information Surface 4 Flip Screen 4 Before Delay 118
Begining Loop 0 Basic Surfaces 2 Galaxy Surface 1 Radar Surface 12 Information Surface 3 Flip Screen 4 Before Delay 0
275-6555 in the red-zone, just looking, 20 fps:
CODE
Begining Loop 0 Basic Surfaces 3 Galaxy Surface 2 Radar Surface 1 Information Surface 41 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 3 Galaxy Surface 2 Radar Surface 1 Information Surface 41 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 3 Galaxy Surface 2 Radar Surface 1 Information Surface 96 Flip Screen 1 Before Delay 1
Begining Loop 0 Basic Surfaces 3 Galaxy Surface 2 Radar Surface 1 Information Surface 90 Flip Screen 2 Before Delay 0
275-6555 in the red-zone, with level 10 scanner, 15 fps:
CODE
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 18 Information Surface 43 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 17 Information Surface 43 Flip Screen 1 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 2 Radar Surface 17 Information Surface 125 Flip Screen 1 Before Delay 0
Begining Loop 0 Basic Surfaces 2 Galaxy Surface 1 Radar Surface 22 Information Surface 67 Flip Screen 2 Before Delay 0
275-6555 in the red-zone, with level 10 scanner, zoomed out once, 15 fps:
CODE
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 12 Information Surface 43 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 15 Information Surface 43 Flip Screen 1 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 16 Information Surface 42 Flip Screen 2 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 15 Information Surface 137 Flip Screen 1 Before Delay 0
BOOH YAH! I was right, the red zone is worse for me, cause I never go to the center looking for goodies (too many artifacts are in the way of others, not a good hunt for me, however with the change or the ancient artifacts, maybe all artifacts will be good, then it doesn't matter what I get), so at a nice semi-thick spot where I do go, the red-zone is actually worse of me than my maxed scanner...
So from this we can infer, a red-zone toggle would help some people out (toggle the red-zone on the big map, not the little top-right corner map), but a better scan code would help everyone alot. Keep in mind, that the people that get bad fps in the red-zone, would never touch the center of the galaxy, so making the scan better wouldn't help the slower computers that much.
Edit:
Oh, and by the way, on a less interesting note, when I said:
QUOTE
...there is a little lag before you can select anything on the new screen, I don't think its a problem with framerate, Ill check it out...
As it turns out, during the pan, I get 33 fps, and here is the output:
CODE
Begining Loop 0 Basic Surfaces 0 Galaxy Surface 2 Radar Surface 8 Information Surface 3 Flip Screen 4 Before Delay 0
Begining Loop 0 Basic Surfaces 1 Galaxy Surface 1 Radar Surface 8 Information Surface 4 Flip Screen 4 Before Delay 0
Begining Loop 0 Basic Surfaces 0 Galaxy Surface 2 Radar Surface 9 Information Surface 3 Flip Screen 4 Before Delay 0
Begining Loop 0 Basic Surfaces 0 Galaxy Surface 2 Radar Surface 8 Information Surface 4 Flip Screen 4 Before Delay 0
So is that minor pause is there on purpose? Not that I mind, just curious.
Also I noticed:
Even when I am at 33 fps, the "Before Delay" is always 0, I thought "Before Delay" was a delay to keep it at 33 fps (something like "Sleep();"), shouldn't there be
some "Before Delay"? I mean, even at 70% CPU usage, the game has 0 "Before Delay". Just curious, maybe the output is wrong, maybe I'm wrong and the "Before Delay" is something else.
I hope all this is helpful/useful info. If its not, sorry that its so much to read.