Ziz
Advanced Member
- Joined
- Jan 15, 2006
- Messages
- 3,583
Wrong.you're submitting 'pandora', right?
You just don't have to pass the system as parameter because the sparrowNet KNOWS on which hardware it runs.
Wrong.you're submitting 'pandora', right?
Okay, but in fact on the Pandora you don't need to copy any lib for the fusilli client.Well, I just used my copy_libs.sh to copy updated libs from codeblocks to the PND and it copied a few things. I was mainly surprised to see SDL beeing copied in fact. But yeah, most of the time SDL is already a depedency of the game.
(I still use a custom built SDL in codeblocks to avoid micro-freeze when using SDL+GLES+GrabMouse)
Yes, but only if ANY submit is triggered. No transmission at pulling atm.So, multiple game will all cache on the same file, and when connection is available, all "cached" score will be submited?
Ok that's niceYes, but only if ANY submit is triggered. No transmission at pulling atm.So, multiple game will all cache on the same file, and when connection is available, all "cached" score will be submited?(But would be an idea)
Nice, but PLEASE test it well before doing so! I don't want to break all your c4a enabled titles at once.Ok that's niceYes, but only if ANY submit is triggered. No transmission at pulling atm.So, multiple game will all cache on the same file, and when connection is available, all "cached" score will be submited?(But would be an idea)
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I'll update all my c4a enabled titles with your client, using the --cache option then.
It would be nice, if you would port it to other systems like the GCW Zero afterwards.I will use fc with "Squared!" soon.
But I'm probably much slower than ptitSeb.
Nono, it is meant this way!I guess it's ./fc emptycache and not emptycash![]()
./fc emptycash > Ziz'_bank_accountNono, it is meant this way!I guess it's ./fc emptycache and not emptycash![]()
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They can be used at the same time. But the implementation isn't that good at the moment.If you use only --test-me, this happens:Ziz, one quick question:
I quess it's intended behaviour that --cache and --test-me cannot be used at the same time, right?
Not that it's very likely to get duplicate scores in "Squared!" in a real life situation - at least it's not as bad as with "Flappy Bird"- so I don't really need that.
I just thought it would be a "cleaner" solution if I wouldn't post a score that is already there...
Shouldn't be too hard. Skeezix server already has the possibility to send only the scores of a specific month (which I implemented in libsparrow3d, too).I will put this to the next version with --test-me and --cache at the same time fixed.[EDIT]
Ah, and while I'm still at it - what about new options for the "pull" request?
I would like to get a "filtered" view (only the top score per player, only the scores of the current month).
What do you think about this?