- Jan 15, 2006
Okay, but in fact on the Pandora you don't need to copy any lib for the fusilli client. That is the reason, why I implemented static linking in the first place. Otherwise you would have to carry the libsparrowNet.so with fc and furthermore call it with "LD_LIBRARY_PATH=. ./fc", which would make it way harder to use than necessary. ^^Well, I just used my copy_libs.sh to copy updated libs from codeblocks to the PND and it copied a few things. I was mainly surprised to see SDL beeing copied in fact. But yeah, most of the time SDL is already a depedency of the game.
(I still use a custom built SDL in codeblocks to avoid micro-freeze when using SDL+GLES+GrabMouse)
Ok that's nice
Nice, but PLEASE test it well before doing so! I don't want to break all your c4a enabled titles at once.Ok that's nice
I'll update all my c4a enabled titles with your client, using the --cache option then.
They can be used at the same time. But the implementation isn't that good at the moment.If you use only --test-me, this happens:Ziz, one quick question:
I quess it's intended behaviour that --cache and --test-me cannot be used at the same time, right?
Not that it's very likely to get duplicate scores in "Squared!" in a real life situation - at least it's not as bad as with "Flappy Bird" - so I don't really need that.
I just thought it would be a "cleaner" solution if I wouldn't post a score that is already there...
Shouldn't be too hard. Skeezix server already has the possibility to send only the scores of a specific month (which I implemented in libsparrow3d, too).I will put this to the next version with --test-me and --cache at the same time fixed.[EDIT]
Ah, and while I'm still at it - what about new options for the "pull" request?
I would like to get a "filtered" view (only the top score per player, only the scores of the current month).
What do you think about this?