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I would say 60% of the time I pass the bonus level. But I rarely make it to the second one, having one at level 10 would break up the monoanarchy occuring. I don't know if they need to be made harder, as the design of the board is extremely challenging and if you can't pick up the key quick, suicide becomes reality quickly. Also the bombs of various sorts are harder here because of the opposite side explosion can cause certain death.Ok, but how often do you succeed at a challenge level? If we're making them more frequent then scores are going to go higher as a result if you're skilled enough to pass them. If that's the case then I need to balance them better. Suggestions for making them even harder would be gratefully received.
Making a challenge level on say 20 a blue/pink ninja room would be a challenge as I've found that setup to be one of the most mind racking. Add a horizontal or vertical slicer or two to the mix as they seem to make challenge levels difficult.
The advantage of the bonus levels is getting a health boost regardless of the outcome, it also gives time to really get some points on the level leading into the Bonus because you can run health down to a heart or two before proceeding through the door.
Do eating multiple power ups for the gun make it stronger?
Thanks for all the work both of you!