ZXDunny
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- Joined
- Oct 12, 2010
- Messages
- 2,585
One thing that I was concerned about is that the compiler in yactfeau doesn't support hardfp, which helps when passing floats around the code as parameters. That may well give quite a significant speedup if I can figure out how to get sebt3's compiler to accept the flag
Don't think thumb mode is on, but I'll have a good look. To be honest, I think my best bet is to head towards multithreading the display renderer so we can maintain game speed with some frameskip.
D.
Don't think thumb mode is on, but I'll have a good look. To be honest, I think my best bet is to head towards multithreading the display renderer so we can maintain game speed with some frameskip.
D.
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