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I just hit 127K., and @ Dunny, high score posting would be cool.
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This is a known issue with the 3d driver, Dunny wont be able to fix this one sadlyI do have a bug to report. If you put the game on pause and go into low power mode, the game locks and a soft-reset must be done (Pandora button & Power Switch).
There is one little tweak I'd love to see and that would be to increase the time limit for completing levels before it goes dark and that damn ghost appears, to compensate for the slower movement speeds on the Pandora version. I actually prefer the movement speed on the Pandora version (when running at 800 Mhz) compared to my desktop PC version which is too fast IMHO.
Not sure if this is a bug but I only seem to see one challenge level, when reaching level 5, even if this is successfully cleared I don't get another challenge level come level 10.
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How long would you like the ghost to wait? Would you like to be able to turn it off completely, say in shuffle mode? Something like that?
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shame mr_loon I always thought you were meant to play the game the way it was made? u lose the excitement without the ghost anyway.
You are awesome, by the way, just in case you didn't know.hey.. honestly, feel free to tweak stuff, add new game modes, add your name to the credits, etc! this version is freeware so it's totally cool. just so long as the main concept of the game is the same i'll be happy.
ZXDunny: can it be ported to maemo(fremantle)? i can help (coding, testing, remote device access), software\hardware is basically the same (guess only changing key codes is needed)
The game just gets evil at points. Ninja levels are insane when its just them, or the bomb levels. But let me try for half a million!Link: my top score on the PC version was ~500,000.. BRING IT. 8)
Right, the Maemo devices are similar-ish hardware wise (ARM processor, 800x480 screen, etc). Though running different distributions of Linux (Pandora: Angstrom, Maemo: Debian I believe). So default libraries and the like may be very different between systems; I suspect 'unable to initialize egl' is a missing library issue....nyarla, maemo isn't the same as meego(harmattan), but should be compatible too(maemo have much common with pandora from my point of view)
we can't start pandora version due "unable to create egl surface, unable to initialize egl"
hey.. honestly, feel free to tweak stuff, add new game modes, add your name to the credits, etc! this version is freeware so it's totally cool. just so long as the main concept of the game is the same i'll be happy.
i do think without the ghost some franticness would be lost, on early levels especially, since there'd be no reason to move to the next level but it could be an option or something... more options is good.
in the update for the ios version i'm working on now, i've added something like a difficulty mode setting - you can play all game modes on either "original" or "arcade".. arcade being mostly the same as the PC/Mac/Pandora version. in original mode, which is all the current release ios version has, the ghost does appear but the levels don't go dark...
another thing you could do is make the ghost only appear when all the flowers are gone (or maybe, when there is only one left)... hmm i like that idea, now i want to put it in the ios one somehow
[edit: well it shouldn't *always* appear as soon as the flowers are gone, but rather the ghost timer should start counting down then]
i added a couple new modes, seed and arena. seed only really has a point when competing for scores against people - everyone in the world gets the same set of generated levels, which change once per day. (you can replay them as many times as you want, until they change at midnight).
arena mode is cool.. you only get a single level (always at the maximum size).. there's no door, and all the flowers are replenished every so often.. more and harder enemies keep spawning in, walls get more and more destroyed, and you just have to survive for as long as possible. i really like it... good for much shorter games than the other modes.. i usually don't last more than a few minutes. i'll send the updated source to Dunny once it's finished, for if he wants to add this stuff to the Pandora version (might be hassley though - this source is based off the ios version rather than the pc one, it will be slightly more complex than just plugging in the new code).
Almost 150k yesterday.
Here's a thought:
Bonus level every five stages, so level 5, 10, 15, rather than 5, 15, 25?
nyarla, maemo isn't the same as meego(harmattan), but should be compatible too(maemo have much common with pandora from my point of view)
we can't start pandora version due "unable to create egl surface, unable to initialize egl"
I like the idea that:
1. The ghost appears for the first five levels after the last flower is eaten, as you suggest. After that... Normal ghost behaviour.
2. for the first ten levels, the level stays lit. After that it's dark time.
This allows you to kill the ghost on the harder difficulty levels by eating flowers, on the easier lower levels, the ghost isn't such a problem.
I like that, and that's what I shall do. TO THE LINUX VM! With nyarla's blessing, natch.
I like the idea of that - do you display the seed? Is it numerical, or can we use a generator that makes pseudo-english words of say, 8 to ten letters so we can remember them?
nyarla, maemo isn't the same as meego(harmattan), but should be compatible too(maemo have much common with pandora from my point of view)
we can't start pandora version due "unable to create egl surface, unable to initialize egl"
I'll hang fire until I've dicussed this with Nyarla. For what it's worth, I intend, again after discussion with Nyarla, to release the source - but only after a thorough code review by him, and after his contractual obligations have been met before I do.
I would say 60% of the time I pass the bonus level. But I rarely make it to the second one, having one at level 10 would break up the monoanarchy occuring. I don't know if they need to be made harder, as the design of the board is extremely challenging and if you can't pick up the key quick, suicide becomes reality quickly. Also the bombs of various sorts are harder here because of the opposite side explosion can cause certain death.Ok, but how often do you succeed at a challenge level? If we're making them more frequent then scores are going to go higher as a result if you're skilled enough to pass them. If that's the case then I need to balance them better. Suggestions for making them even harder would be gratefully received.