Yeah, that's why the road with the broken edge is there at all. You should try those games. I think with the exception of maybe Altered Beast, they still hold up as decent side scrollers. I don't know if I'll be making levels 'memorable' though, which was the secret to beating them back in the day. Conforming to a pattern and whatnot.fischju2000 said:This looks amazing. Having not played the games you reference in the original post I must ask, is this the kind of beat 'em up where the character can move vertically aswell?
I'm not too fond of beat-em-ups, but this line intrigues me. Are the previous five chapters available somewhere? Or have you been designing the whole series for 13 years, with chapter 6 being the first implemented? I'm a sucker for big multi-part stories.darien said:The game is the 6th chapter spin-off of a fantasy action series I've been working on for nearly 13+ years now
I guess the answer is no at the moment.Mr.Confuzed said:Wow, your a regular Hideo Kojima. I don't see any theme / moral in there though, unless I just lived up to my name.
I'm not sure you answered the question though; are the previous games available?
I did start to work on a 2d library for the pandora, there still a lot of work to do but maybe we could work together, maybe it could be a good start for you.darien said:The plan is to create it all from scratch. I'd like to implement the levels in separate packages that can be loaded externally by function, and be able to build them in a proprietary level editor, but who knows. Don't want to make any promises here.Cpasjuste said:What engine do you plan to use ?
:lol: Hahaha, no worries, I'm good for it. I mean, I understand that reaction. Totally. I know there are a lot of dreamers. In this case, I'm doing the assets first because when I was programming for the iPhone a few months back, I found most frustrating just getting stopped in the middle of coding where you have to use placebo graphics and have no content and I hate empty boxes. Stopping to do the artwork really made me feel like everything came to a halt, which is a shame because programming is so fast, yet art is difficult to get done right sometimes. Programming is not the obstacle for me, programming is fun and always has an answer. Art direction is where problems come into play because you gotta be really good to live up to your own standards or your product shouldn't be made. My plan this time around was to do things properly in stages: Design Plan, Complete Asset Creation, Programming, and then testing/tweaking. So I'm in the second stages for the demo. I'm focusing primarily on the first level and putting out a demo first to get some feedback and after I'll be doing the whole game. B)fusion_power said:Sorry, my english is not very good. Did I understood, that there is currently nothing that actualy "moves"? just graphic concepts and 5 other "games" that also don't exist in the meaning of playable content? ^_^
Wow, really long way to go, I hope you can do it darian and finish what You've startet.
+1B-ZaR said:... wow.
I've supported my ex-girlfriend whil she was playing RO, for me, it is one of the most boring and non motivating MMORPG's. Leveling is hell, Quests are nearly non-existant and your chara only starts to rule if you reach Level 90+. Brrr...darien said:I remember several years ago trying to port a Ragnarok Online bot for the PSP in C++, wanting to modify it to work as a mobile client for the MMO, and the network coding confused me so I just wasn't ready at the time.
There's two female playable companions, the FirePhoenix and the WindPhoenix, which must be divided out for the second player as avatars at the expense of passive and active abilities from the first player. The main character will always be the central focus so the second player will always be restricted to whatever the main character unlocks as the story goes on.fusion_power said:Yupp, I can imagine, Enemies breaking through a Window. Very nice Graphics, is everyting 24bpp? I don't know how well the Pandora can handle large graphics so maybe good old 256 Colour 8bpp Tiles to be onto the "Save side"?
And will all the charas have shadows underneeth?
A game like this of course also needs a sexy female Character for 2. Player.