Mmmm, I'll take a look at this and try to reproduce the crash under gdb...OK. So instead of using the touchscreen to select rompath, I used the left Dpad to do that and it is OK now. Not sure why using stylus to touch the "^" crash all these emus for me.
Noooooooooooooo !Noticing a strange graphical issue: at the top right of the screen for the GBA and SNES emulators (and presumably others, these are just the ones I use regularly) there's a rectangular amount of space where the image seems to render slower than the rest of the screen or will be distorted for a frame or two. I can try to take a video if it would help. Notably, the location of it seems to be dependent of the aspect ratio as it will always be in the top right of the game display. Wasn't an issue in previous versions, but is an issue of the other .EMU ports (the ones not done by you) on the repo.
Noticing a strange graphical issue: at the top right of the screen for the GBA and SNES emulators (and presumably others, these are just the ones I use regularly)
The tearing is present with the Snes9xEX emu ? With both version of the Emu ?Edit: Spoke a bit too soon, still noticing the issue in the SNES emulators.
Yes with both versions ... something curious : in the 'About' the release build is 1.5.21 from Nov 15 2014, normal ?The tearing is present with the Snes9xEX emu ? With both version of the Emu ?Edit: Spoke a bit too soon, still noticing the issue in the SNES emulators.
Mmmm, nope. I have messed up something here!Yes with both versions ... something curious : in the 'About' the release build is 1.5.21 from Nov 15 2014, normal ?The tearing is present with the Snes9xEX emu ? With both version of the Emu ?Edit: Spoke a bit too soon, still noticing the issue in the SNES emulators.
no more tearing ...Thanks a lotOk, I repackaged Snes9xEX, so it's build 11a now, and it's latest version, and should not exhibit tearing (only Snes9xEX is updated).
Build 11a
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- Fixed Snes9xEX packaging (was an old version).
Ok, I'mm try to take a look.Been using the emulators and they're all working excellently for me so far, but I've noticed a couple of issues with pairing controllers:
Is there something that I'm doing wrong on my end causing this, or is it an issue with the emulators? Thanks!
- In the GBA emulator, controller configurations don't save. For example, I'll turn on the emulator, set up controls for my Wii U controller, then play for a bit and it works fine. If I exit and re-open the emulator, though, I have to go through the setup again each time, which I didn't have to before.
- In the SNES emulator, I can't even set up a new controller configuration. Whenever I try to change any options, it says that configurations are full and I'll need to delete one in order to set up a new one, which isn't even doable. Presumably, it would have the same issue as the GBA emulator anyways.
Edit: Also, trying to pick a controller profile crashes the emulator.
Ok, same, I'll try to fix that.In the MSX emu I get an error telling me it can't find the machine files.
I checked the /utmp/MSXemu/ folder and the machine files are there in the /machines/ folder, the emu is looking for them in the wrong place it seems.
I updated to Super Zaxxon 1.71 about three days ago.Have you updated your OS version recently?