Eduke32 Not Working.


Chum

Still Fresh
Joined
Jun 11, 2009
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13
When I run eduke32 it just shows a pointer in the upper left corner and then exits. Getting output from the executable gives me the below data. Looks like it gets to initializing sound and then quits. Does anyone have any ideas what I have done wrong as others have gotten this to work.

Thanks, Chum.


EDuke32 1.5.0unstable 20090807
Application parameters: -nologo -gduke3d.grp
addsearchpath(): Added /mnt/sd/game/eduke32/
addsearchpath(): Added /root/.eduke32/
Initializing SDL system interface (compiled against SDL version 1.2.13, found version 1.2.13)
Using "fbcon" video driver
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'duke3d.grp'.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 400ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1918/11264 labels, 321/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 28.0M cache
RTS file DUKE.RTS was not found
Initializing OSD...
1 joystick(s) found
1. PEP Joy
Joystick 1 has 0 axes, 19 buttons, and 0 hat(s).
Setting video mode 320x240 (8-bpp windowed)
Initializing sound...
 
Ok, I'm an idiot. Just read the other eduke post I missed before and running eduke a 2nd time it works.
 
I tried the special atomic edition episode today and got no luck,
anything else runs fine.
Anyone who got the atomic edition episode working?
 
nabz32x said:
I tried the special atomic edition episode today and got no luck,
anything else runs fine.
Anyone who got the atomic edition episode working?

atomic works
 
Last edited by a moderator:
Hmm.. I´ll try to copy the files from the CD again now.
Seems that this episode must got somehow corrupted while copying, since
the 4th episode should work.

Thanks in advance.
 
nabz32x said:
Hmm.. I´ll try to copy the files from the CD again now.
Seems that this episode must got somehow corrupted while copying, since
the 4th episode should work.

Thanks in advance.

ok there is a specific issue with the 4th episode with the movie, if you can skip that part then it should work. I do the same thing with the logo.
 
Last edited by a moderator:
Hi,

I know this topic is more than 7 years old but I'm still playing on my Wiz (never found any better pocket-sized handheld for 8/16bit emulation/ports) and I searched some workarounds for EDuke32 so here are a few tips for those like me who still wonder how to bypass those annoying bugs:
- to make EDuke32 use the folder /mnt/sd/eduke32/ instead of /root/.eduke32/, just add the paramater '-usecwd' (without quotes) in eduke32.gpe script file and that's it!
- to play music, just copy the timidity.cfg in /mnt/sd/eduke32/ with the extra line 'dir /mnt/sd/timidity/' (without quotes) added at the beginning of the file as specified in the readme file. Therefore, Timidity has to be installed on sd card root in this example.
- to bypass video (which makes the game exit on Wiz menu) and play Episode 4 ('The Birth') in Atomic edition, just edit your DUKE.GRP file with a tool like GRPViewer or Group File Studio (google them) and remove the ANM files (video), save changes and it should play fine on Wiz
- to fix controls where you have 2 actions for the same key, just remove unwanted action for a key in the file eduke32_binds.cfg
- to eliminate tearing, use last sdl lib (simply copy 'libSDL-1.2.so.0' file in eduke32 folder):
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,23,271

Hope it can help at least one person, even if it's years later!
 
Last edited:
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