Eduke32 Not Working.

Discussion in 'I need help' started by Chum, Oct 7, 2009.

  1. Chum

    Chum Still Fresh

    Joined:
    Jun 11, 2009
    Messages:
    13
    When I run eduke32 it just shows a pointer in the upper left corner and then exits. Getting output from the executable gives me the below data. Looks like it gets to initializing sound and then quits. Does anyone have any ideas what I have done wrong as others have gotten this to work.

    Thanks, Chum.


    EDuke32 1.5.0unstable 20090807
    Application parameters: -nologo -gduke3d.grp
    addsearchpath(): Added /mnt/sd/game/eduke32/
    addsearchpath(): Added /root/.eduke32/
    Initializing SDL system interface (compiled against SDL version 1.2.13, found version 1.2.13)
    Using "fbcon" video driver
    Using config file 'eduke32.cfg'.
    Scanning for GRP files...
    Using group file 'duke3d.grp' as main group file.
    Using group file 'duke3d.grp'.
    Compiling: GAME.CON (151190 bytes)
    Including: DEFS.CON (35992 bytes)
    Including: USER.CON (45482 bytes)
    GAME.CON: In actor `ORGANTIC':
    GAME.CON:3968: warning: found `else' with no `if'.
    GAME.CON: In state `pigshootenemystate':
    GAME.CON:5891: warning: found `else' with no `if'.
    Found 2 warning(s), 0 error(s).
    Resizing code buffer to 16187*4 bytes
    Script compiled in 400ms
    Compiled code size: 16179*4 bytes, version 1.4+
    Pointer bitmap size: 2024 bytes
    1918/11264 labels, 321/2048 variables
    125/16384 quotes, 0 quote redefinitions
    0/88 event definitions, 207 defined actors
    Initialized 28.0M cache
    RTS file DUKE.RTS was not found
    Initializing OSD...
    1 joystick(s) found
    1. PEP Joy
    Joystick 1 has 0 axes, 19 buttons, and 0 hat(s).
    Setting video mode 320x240 (8-bpp windowed)
    Initializing sound...
     
    Tags:
  2. Chum

    Chum Still Fresh

    Joined:
    Jun 11, 2009
    Messages:
    13
    Ok, I'm an idiot. Just read the other eduke post I missed before and running eduke a 2nd time it works.
     
  3. nabz32x

    nabz32x Member

    Joined:
    Sep 13, 2009
    Messages:
    33
    I tried the special atomic edition episode today and got no luck,
    anything else runs fine.
    Anyone who got the atomic edition episode working?
     
  4. Pickle

    Pickle Mega GP Mania

    Joined:
    May 30, 2006
    Messages:
    5,443
    Location:
    Detroit, Michigan
    atomic works
     
    Last edited by a moderator: Dec 17, 2015
  5. nabz32x

    nabz32x Member

    Joined:
    Sep 13, 2009
    Messages:
    33
    Hmm.. I´ll try to copy the files from the CD again now.
    Seems that this episode must got somehow corrupted while copying, since
    the 4th episode should work.

    Thanks in advance.
     
  6. Pickle

    Pickle Mega GP Mania

    Joined:
    May 30, 2006
    Messages:
    5,443
    Location:
    Detroit, Michigan
    ok there is a specific issue with the 4th episode with the movie, if you can skip that part then it should work. I do the same thing with the logo.
     
    Last edited by a moderator: Dec 17, 2015
  7. Drumaster78

    Drumaster78 Still Fresh

    Joined:
    Aug 24, 2016
    Messages:
    38
    Hi,

    I know this topic is more than 7 years old but I'm still playing on my Wiz (never found any better pocket-sized handheld for 8/16bit emulation/ports) and I searched some workarounds for EDuke32 so here are a few tips for those like me who still wonder how to bypass those annoying bugs:
    - to make EDuke32 use the folder /mnt/sd/eduke32/ instead of /root/.eduke32/, just add the paramater '-usecwd' (without quotes) in eduke32.gpe script file and that's it!
    - to play music, just copy the timidity.cfg in /mnt/sd/eduke32/ with the extra line 'dir /mnt/sd/timidity/' (without quotes) added at the beginning of the file as specified in the readme file. Therefore, Timidity has to be installed on sd card root in this example.
    - to bypass video (which makes the game exit on Wiz menu) and play Episode 4 ('The Birth') in Atomic edition, just edit your DUKE.GRP file with a tool like GRPViewer or Group File Studio (google them) and remove the ANM files (video), save changes and it should play fine on Wiz
    - to fix controls where you have 2 actions for the same key, just remove unwanted action for a key in the file eduke32_binds.cfg
    - to eliminate tearing, use last sdl lib (simply copy 'libSDL-1.2.so.0' file in eduke32 folder):
    http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,23,271

    Hope it can help at least one person, even if it's years later!
     
    Last edited: Jun 5, 2017
    alxm and levi like this.

Share This Page

Loading...