ShleeDragon
Pro-Catflip
- Joined
- Aug 28, 2010
- Messages
- 1,749
Thank god.Nintendogs works now
Thank god.Nintendogs works now
Its official: Exophase is god!Thank god.Nintendogs works now
It seems that record button in the mixer is irrelevant, I tried with it on and off, and DraStic was able to use the mic either way.I had to press the record button and turn the volume up to get it loud enough to not be challenging for games to register it (only tested Wario Ware Touched though)
Here's a homebrew program (example program from devkitPro) that you can test the microphone with: http://exophase.devzero.co.uk/micrecord.nds
What you say is technically true for me as well, but only with the record button on was I able to actually adjust the volume. This made a big difference in how loud the mic played in DraStic (could tell directly in micrecord.nds). On the default setting, with the record button off and the volume bar at 0 I really struggled to get through the minigames in Wario Ware Touched, while with a much higher volume it was pretty easy.It seems that record button in the mixer is irrelevant, I tried with it on and off, and DraStic was able to use the mic either way.
- Neelix
Huh! That's really bizarre.... I missed it because you need to adjust the volume *after* clicking record. If it's already set to maximum when you hit record it ignores it.What you say is technically true for me as well, but only with the record button on was I able to actually adjust the volume. This made a big difference in how loud the mic played in DraStic (could tell directly in micrecord.nds). On the default setting, with the record button off and the volume bar at 0 I really struggled to get through the minigames in Wario Ware Touched, while with a much higher volume it was pretty easy.It seems that record button in the mixer is irrelevant, I tried with it on and off, and DraStic was able to use the mic either way.
- Neelix
That's not an emulator bug, that's how the game actually works, it swaps the screen content to make it look like you're going beneath the current screen. You'll see that you can't actually press the power up because it isn't on the touch screen (which makes this a dumb gimmick IMO)Is anybody else experiencing that weird behaviour with New Super Mario Bros:
The display setting is set to single: If I change game sections through tubes sometimes the view changes to the touchscreen display (like pressing x). It seams to happen randomly, no specific, reproduceable situation found so far.
Did not realize that. Yeah, that's pretty dumb for a device that was advertising touch so much.That's not an emulator bug, that's how the game actually works, it swaps the screen content to make it look like you're going beneath the current screen. You'll see that you can't actually press the power up because it isn't on the touch screen (which makes this a dumb gimmick IMO)Is anybody else experiencing that weird behaviour with New Super Mario Bros:
The display setting is set to single: If I change game sections through tubes sometimes the view changes to the touchscreen display (like pressing x). It seams to happen randomly, no specific, reproduceable situation found so far.
Well, at least it's better than accidentially pushing a key from time to time, but not noticing it :wacko: Thanks for the explanationThat's not an emulator bug, that's how the game actually works, it swaps the screen content to make it look like you're going beneath the current screen. You'll see that you can't actually press the power up because it isn't on the touch screen (which makes this a dumb gimmick IMO)
But they had to incorporate the touchscreen in some way, otherwise it would not have been a real NDS - Title (it is still kind of dumb though)Making you press the screen to use the powerup is really dumb in the first place. There are multiple unmapped buttons, there's no good reason why one of them shouldn't bring down the powerup.
Maybe you could implement what EvilDragon suggested:Making you press the screen to use the powerup is really dumb in the first place. There are multiple unmapped buttons, there's no good reason why one of them shouldn't bring down the powerup.
Of course.Bonus if this even works while the touchscreen is not shown.
Nice idea.i also proposed to use the nub as an analog controller for those games where the main character is controlled only by the touch screen..where every direction on the touch screen represetns a direction on the nub