I've been sneaking around this forum for some time, just waiting for this... this... I was going to say puppy, but, monstrosity seams more like it. I'm about 10 times more likely to get a GP2X-F200 sadly. Someone completly forgot usability as a gaming device when they designed this... thing.
Lets test something out. Your playing a PSX game. Analog sticks are from the looks of it, slightly to far in, causing slight discomfort, but any gamer can get past that, if the gaming is good. Ok, so your doing some car game. You got the steering, and the throttle / break on the sticks, great. Handbreak, gearshifting, nos, rear-view mirrors on buttons, we all ready passed the number of buttons you can actually reach simultaneously. Hell, you cant even let go of the right analog "stick" and hit one of the 4 buttons propperly, you will actually have to shift grip.
Ok, on with the show. I'm a fan of amiga games, old once, settlers, populous, K-240, and a load of others, all run with the mouse, and nothing but the mouse. This thing is going to emulate amiga like nothing else.perfect. And the touchscreen is a GREAT mouse replacement. Just one thing tho... How the heck do i get rid of the other half of the machine thats just going to be in the way? Yes, the amiga will be able to make use of the keyboard for making saves... Well, you wont make saves throught the amiga, but make savestates throught the emulator, and those will likely have a generated numeric name as default, so you don't need the keyboard, but still, nifty. Would have been great, if the thing folded over so it was the same size as shut, but with the screen out.
And regardless of WHAT your going to do with it, its going to be a joke from any ergonomic standpoint. A perfect square might look good, but compare it to a PSX gamepad. Thats actually an ergonomic creation. It's still a pain to hold on to if you got the wrong handsize, but they put in a lot of research just to get the shape, and buttons places so they make sence.
I'm sorry, but i sure hope your just showing a prototype, a developer model, that wont make it in to serious production. Or that a later model will address all the flaws i spotted in just a few secs. It took longer to register, and make this post, then it took to figure the critical errors in design out. There just have to be more issues, if i can spot this, at that time.
I could put it like this. From what i "knew" last time i checked the forums, you could have blindfolded me, and told me to hand you the money for the darn thing, and i would. Right now, i wouldn't pay shipping to get it here, if i got it for free, unless i knew i could sell it to someone else and get the shipping fee back.
Really sorry, but this isn't exactly what i had pictured in my mind.
Not a clamshell, slide out or detachable keyboard, no analog sticks was the description. This is a clamshell, has a large ass in the way of a smart placement of the important controls keyboard, and not 1, but 2 analog sticks. Damn...
Want a serious suggestion? Lose the keyboard. Put in a onscreen keyboard, that is a great advantage of a touchscreen. Have it trigger on some odd combination of buttons just so you don't get it up by accident. Also add a software hook, so a programmer can add it to his software, and simply make the keyboard show up when its needed.
Make sure it recognize and use a generic USB keyboard and make your own very small one. (use the layout you got already for gods sake) Bundle it for those who feel they need it. Use a metal clip to make sure it actually stays on if attached. I'll get the version without a bundled keyboard, and if i ever need a keyboard, I'll use a fullsize one.
Put in other words, as it is right now, it's a joke. It can be the most powerfull handheld device in the world, and it's still a joke, and there has been put to much time, money, and effort in developing it for it to be a joke.
Nobody says there has to be as much research and design put in to this thing as Sony put in to there game pad, but at the very least some thought, and effort should be put on the actual playability of the darn thing.
(If i remember right, Sony pretty much took the control from the SNES project they were involved with, and spent about 5 years making it fit 95% of the worlds hands)
B!