Tempel
Active Member
A Pandora-specific package repository.
That updated kernel would be nice too.
That updated kernel would be nice too.
As far as I'm aware the N64 emulator is still lacking sound support through the DSP isn't it?God Ginrai said:Tripmonkey_uk said:I never said that it didn't have it, please don't go putting words in my mouth.God Ginrai said:Tripmonkey_uk said:Support for graphical plug-ins in emulators (mostly N64 and PSX emulators) using OpenGL and the hardware + the sound through the DSP too.
Adventus's gles2n64 already uses OpenGL ES 2, and therefore the hardware. I don't understand why you said the N64 emulator didn't have it.
I was just saying that all the emulators that can use hardware support (for both video and sound), should have it. That's all!
I'm not putting words in your mouth. You said that you wanted hardware support and listed PSX and N64 as examples. That is suggesting that those emulators lack said support. If you don't want people to interpret you differently than what you mean, then make sure that you type what you mean.
-God Ginrai
Tripmonkey_uk said:As far as I'm aware the N64 emulator is still lacking sound support through the DSP isn't it?God Ginrai said:Tripmonkey_uk said:I never said that it didn't have it, please don't go putting words in my mouth.God Ginrai said:Tripmonkey_uk said:Support for graphical plug-ins in emulators (mostly N64 and PSX emulators) using OpenGL and the hardware + the sound through the DSP too.
Adventus's gles2n64 already uses OpenGL ES 2, and therefore the hardware. I don't understand why you said the N64 emulator didn't have it.
I was just saying that all the emulators that can use hardware support (for both video and sound), should have it. That's all!
I'm not putting words in your mouth. You said that you wanted hardware support and listed PSX and N64 as examples. That is suggesting that those emulators lack said support. If you don't want people to interpret you differently than what you mean, then make sure that you type what you mean.
-God Ginrai
HELLO. YES. QFT. THIS PLZKTHNX.centus said:DSP accelerated video/audio decoding would be great.
What are you on about, listed the sound as an after thought? have a fuckin word with yourself.God Ginrai said:Tripmonkey_uk said:As far as I'm aware the N64 emulator is still lacking sound support through the DSP isn't it?God Ginrai said:Tripmonkey_uk said:I never said that it didn't have it, please don't go putting words in my mouth.God Ginrai said:Tripmonkey_uk said:Support for graphical plug-ins in emulators (mostly N64 and PSX emulators) using OpenGL and the hardware + the sound through the DSP too.
Adventus's gles2n64 already uses OpenGL ES 2, and therefore the hardware. I don't understand why you said the N64 emulator didn't have it.
I was just saying that all the emulators that can use hardware support (for both video and sound), should have it. That's all!
I'm not putting words in your mouth. You said that you wanted hardware support and listed PSX and N64 as examples. That is suggesting that those emulators lack said support. If you don't want people to interpret you differently than what you mean, then make sure that you type what you mean.
-God Ginrai
You listed sound as an afterthought. That doesn't excuse you for your comments about the graphics.
-God Ginrai
craigix said:...
Let's hear what you want.
This will come with the new firmware because this is already functional on beagleboard but need new kernelAlpha2 said:HELLO. YES. QFT. THIS PLZKTHNX.centus said:DSP accelerated video/audio decoding would be great.
Also ASM core... in fact ANY optimizing core would be awesome.
I have daphne on my arcade cab, i had never played Cliff Hanger before but i put it on my cab and really enjoyed it, i thought badlands was ok, i think my three would be Firefox, Astron Belt, Road Avenger .jumpman said:I've got 2 32gb sd cards, and one is on reserve for Daphne, so I'm hoping someone can port it.tony11@hotmail.com said:@jumpman, a working Daphne would be so sweet, and an impressive show of what the Pandora can do. The only worry is that some of the laserdisc roms can be as big as 3 or 4 gig, it will soon eat up your space on the SD card. But hell if they can bring out dragon's lair on the ds, then surely a daphne emulator or a port of dragon's lair/space ace would be sweet
I actually contacted the creator a few years ago, and he was trying a GP2X port, but the system was just to underpowered, and he gave up. I then offered him a Pandora to try again, but he no longer wanted to hassle with any handhelds. I'm sure the source is available, and Matt is very friendly in regards to helping folks out. So maybe someone can grab the torch and go!
I have the DS version, and it is a good translation, but the vid quality sucks ass. I don't like to play it for that one reason. I have a demo of the united coders DS version, and it is was way better. I wish Digital Leisure had gone with that port versus a download(limited size)dsi ware version. The iphone version is very good, as is their space ace. Very good vid quality, all though the touch screen isn't perfect, it works well.
Cliff Hanger, Dragons Lair 2, and Badlands would rock big time. :lol:
Chris
That is a solid point. I am sort of curious about what exactly constitutes hard stuff. I'd assume that a lot of the optimization stuff is probably fairly time consuming if not hard.skeezix said:<<STUFFS>>
so pick good bounties, or easy requests. Easy bounties are a pissoff
jeffPhone