R
Reesy
Guest
Now Now EvilDragon, don't tease the common folk
Now Now EvilDragon, don't tease the common folk
Hmm depends on what version of 1.5 you have . You'll know if you have it, as it takes FOREVER to save anything. But don't worry, as soon as I've got the flickering screen thing properly fixed ( without the rain effect ) I'll send you the v1.6.By the way, Reesy you did say that v1.5 Beta has some kind of fix in it so that it wont eat SMC's when you save states anymore right? I've been kinda afraid to save anything....
No problemAlso one tiny request, if/when you do finally implement SRAM saving, can you possibly make an option to turn it on or off? I personally would rather just leave it off and use save states at my own discretion...
Well in 16bit mode you get to see rasta effects with the pallette for example the water effect in Sonic. In the 8bit mode the screen currently flickers while Sonic is trying to do the water effect, I've almost fixed this by only updating the gp32 pallette once a frame.EDIT: about the 16 bit mode... I don't use it... I'm curious though, what use would it be? I dont even see a difference when I switch over, other than that it slows down of course.
[Well in 16bit mode you get to see rasta effects with the pallette for example the water effect in Sonic. In the 8bit mode the screen currently flickers while Sonic is trying to do the water effect, I've almost fixed this by only updating the gp32 pallette once a frame.
Strike up another for the 16 bit mode - never used it.
By the way, I discovered a codemasters pinball game I'd never heard of called Psycho Pinball last night (for about 5 mins before my batteries died) which works a treat in the latest beta - not quite up to the classic Amiga pinball games, but rather good nonetheless, although I'm not sure if it has a high score table which would be a rather big bummer for a pinball game...
Alright... umm.. I just hope I'm not annoying you by reporting bugs with version 1.0heh, yeah show me da money and I'll show ya a beta.
I'm not releasing any beta's to the public because....The public seem to miss the "beta" bit and then start complaining that things don't work correctly. Sorry that's just the way it is, you can blame everybody who came out with comments like "Heres a good summary: Sound broken. Fix.". That one really pissed me off. :angry: