So, while the new beta of codeblocks is out, including a pre-built version of box86, I have continued working on stabilty/compatibilty. So yeah, the version inside codeblocks is olready outdated, and you should build your own version if you want to try everything I'm showing here.
Jamestown looks like a nice shoot'em up, but it's too slow on the Pandora.
Jelly Killer is a GameStudio2 game, so it works (a bit slow)
MoH:AA works now. It asked my quite some changes in box86, but now it run. It's too slow on the Pandora to be enjoyable, at 10fps, +/- 4fps, but it runs...
I knwo we have a native version of that one, but it was interresting to get the x86 version running. That was the occasion to fix some issue with the wrapping of libvorbisfile. Also, on my Gigahertz I have ... 100 fps when playing (dirruing that frame capture)... Not bad
Toki Tori works, but only using GLES1.1 backend of gl4es. With GLES2, it tries to use too complex shaders and crash. The game is sometimes smooth, sometime superslow.. Strange.
Va11-Hall-A is also a GameStudio2 game, so it's running fine...
With Super Hexagon, VVVVV is also running. It is slower, at around 25fps, but completly playable.