Here is Deltarune (chapitre 1), the follow up of Undertale.
The version use a modified game asset from Kneesap here: https://github.com/Kneesnap/deltarune-circuit-sword that allow the game to run on Pi (original released Deltarune for windows needed a runner which existed only on 64bits)...
Here is a Launcher for the Linux PC version Super Hexagon
The is a Launcher for the Linux version, so you'll need to copy the game to use the PND. Launch a first time to get instructions. The PND can autoextract the HumbleBundle binary.
I'm aware SuperHexagon exist already on the Repo. But this...
Here is a Launcher for FTL, the "roguelike" in space
This PND is a Luancher, so you'll need to copy the Full game data to be able to play. The PND can autoextract the data from the HumbleBundle install script. Launch it PND a first time to have instructions.
The Launcher use box86 and gl4es to...
Here is a Launcher for Undertale, the RPG not like the other
This PND is a Launcher, so you'll need to copy the Full game data to be able to play. It will be abble to extract the data from Humble Bundle binary. Just launch the PND 1 time to get instructions.
The launcher use box86 and gl4es...
Here is the demo of Chicken Invaders 5: Cluck of the Dark Side, the last episode of the serie
The demo use box86 and gl4es, and like episode 3 and 4, there are some micro-freeze when loading new effect / sprite for the first time. A swapfile may be necessary for CC model.
Here is Herby, a puzzle/labyrinth game by Crystal Shard
The game use the AGS Engine, but the native version I built have some sounds issue (signed/unsigned issue maybe?). So I packaged both native and x86 (emulated with box86) version. The emulated is pretty fast, and I get fullspeed on a...
Here is the demo of Chicken Invaders 4: Ultimate Omelette, a casual shoot'em up from InterAction
The demo use box86 and gl4es. Same comments as with CI3: works fine with occasion micro-freeze when loading an effect for the 1st time. CC user may need a swap file.
Here is Typhoon 2001, a freeware remake of Tempest
The game use box86 and gl4es. I needed to hack the binary to force the game to use 32bits for textures (the game internaly use Allegro, and because the Pandora runs on 16bits, it was converting all texture to 16bits no transparency, making the...
Here is the Demo of Hyperspace Delivery Boy
The PND use box86 to run. This is the x86 Linux version from LinuxGamePublishing. I know that demo can also be played with SCUMMVM, but I think it's interresting to have the version also running "natively". It use SDL and the speed is good.
Here is the demo of Chicken Invaders 3: Revenge of the Yolk, a casual shoot'em up from InterAction.
The game use box86 and gl4es. It is pretty smooth, (but there are some ocasionnal micro-freeze when showing some effect for the first time). It use GLES1.1 backend and should work on all model...
Here is Arkos Tracker 2, a Music Traker targeted toward CPC music
This pnd use box86. It seems to works fine, but some multi-chip music (the one with 9 track) seems to not always produce sound. I suspect this is a CPU Power issue (as they does sound ok on a Pi4). Maybe with some more box86...
Here is the Demo of Shogo: Mobile Armor Division from Hyperion software
The game use box86 and gl4es. It seems pretty smooth on a Gigahertz model. Go to configure to setup a good keymap.
Repackage with nub setup for FPS
Here is Neko Puzzle, a puzzle game from Lexaloffle
The game use box86 and gl4es to run. Also, I needed to hack the binary a bit as it used a statically linked SDL2 library. The hack was needed so SDL2 recognize Pandora keymap. Game use GLES1.1 backend and should run on all Pandora model...
Here is the Demo of Chicken Invaders: The Next Wave, a casual shoot'm up from InterAction
The game use box86 and gl4es. It should be fast on all Pandora model, and run with all SGX driver version (it use GLES1.1 backend).
Here is The Curse of Issyos, an arcade game from Locomalito
The game, once again, use box86 and gl4es (using GLES2 backend) to work. It can be a tad slow even on a Gigahertz model (and the graphic overlay is turned off at start). Still, the game is enjoyable.
/!\ Latest version don't like some...
Here is the Demo of Robin Hood: The Legend of Sherwood
The demo use box86 and notaz's SDL to downscale 800x600. Speed seems correct,a t least on Gigahertz model.
Here is EFMB, an arcade game from Locomalito
As with all Locomalito games (and all games done with GameMaker2), Endless Form Most Beautiful use box86 and gl4es (with the gles2 backend) to run.
Only the DPad is used to play this game.
Here is the demo of Heretic 2
The demo is the original x86 linux version by Loki, patched to handle 800x480 "widescreen" pandora screen. It use box86 and gl4es and is really playable, at least on a gigahertz model.
Note that keymap is not changed and should probably be modified to be more...