don't know if it's easy to do, but the demo on the official site (in flash) had a faster interface: the cursor moves a lto faster, and instead of dragging the line, you mark the corners (so you can do long straight lines faster, and no problem if you go a square to far )Quiest posted on Aug 23 2005 at 02:16 PM said:Yep, I wanna do that, but I have to do much work on the game system.
also i saw the original game also has more competitive modes etc, any chance of implementing those (althoug i think you'de have to switch to a vertical layout, cause it uses the two screens of the ds )
and have you given thought to the puzzles? 28kb of puzzles taking up 800kb of smc space is not good, it's not gp war proportions (yet), but is not so good for projects, the more space they take up, the shorter they remain on a smc...
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