Bummer (even longer delay) and at the same time cool. Supergrafx support will be nice.
Any rough estimate as to when it will be released?
What is the "new renderer", I thought the old one was totally smooth even on the old weak GP2X?
Dunno when it'll be released.
There's a reason behind all of this, I swear D:
Basically, I got some ideas for improving rendering speed on more complex platforms like GBA. But in reality they could apply to a lot of old consoles, so I wanted to try it on PC-Engine first as a proof of concept. I got it working okay in C code, but needed to do the ARM ASM version before it could be useful on handhelds. Then I realized, this new method might make it a lot easier to do SuperGrafx and with less of a performance hit than I was envisioning. So I figured I'd try that. But that sort of opened up another can of worms, and I got together and talked with some other PCE guys and we realized we don't totally understand how SuperGrafx works. So I'm waiting on someone to do some demos to confirm some things. This also changes some other stuff about how I do PC-Engine emulation in general - hopefully it'll work out a bit for the better. No, I don't think Temper needed a speed boost, but then again it could help on the GP32 version I would like to be released this century too.
Okay, quick recap, this stuff happened to Temper:
- New rendering ideas that I hope to be useful for performance boosting later emulators I do, and maybe to other people as well (gonna start a forum post on it later)
- New rendering approach makes it a lot easier to rotate the output w/o performance penaly, for no-tearing in Wiz version, and for GP32 version in general
- Also makes it easier to do new scalers, and that 256->640 or whatever one for Pandora eventually
- And has made SGX mode feel more viable, so I've started on that.
This load of stuff went down like a week ago but then I got sick and that hurt my productivity. I
hope to pick this up more.