why doesn't someone just port http://cgfm2.emuviews.com/tgemu.php it shouldn't be very hard as its built for portability.
No.Exophase said:Are you referring to me there too?
I don't think this is the best emulator to port for other reasons. Sure, if you didn't have something else to work with it'd be good, but there already are PC-Engine emulators for GP2X, aren't there? A glance at the graphics code shows that a lot of things aren't implemented and it doesn't look like it was very optimized. The readme pretty much admits that the sound isn't very good (a lot of things aren't implemented there too, but moreover comments indicate that it's arbitrarily hacked to make it sound closer to accurate)Squidge said:Sure, it will not be very hard to port, but you can be sure it will not be fast either. Portable emulators are not meant for performance unless you have rediculous processor power to throw at them.
Maybe I should continue my port I started a year or so ago?
jbrodack said:I can't believe I'm the only one mentioning cpce. It funs at full speed with no frameskip at 200mhz. Wouldn't that be a good base to build off of? though the sound isn't perfect it is better than vobbo's emu in that area. the only big thing its missing as far as emulation goes is cd support. but with a base that runs things perfectly at 200mhz it shouldnt be too hard for a good dev to add to it.
it really needs a gui in game, a better front end, and save states in game and then it would be almost perfect. download it here and source code is included in the download.
The sound is terrible in cpce. The speed and pitch in the music are all way off. If you are going to improve an existing emu I think that GP2Xengine one is probably the best one. The sound is good and complete, it has CD support too. The only problem is that it is slow. You would just need to optimise it, add 16-bit GFX palette and it would be very good.
I am not lazy either I can say with 100% certainty that I lack coding skills of any kind.
This hasn't got anything to do with the knowledge that if you would release one, you'd be pestered from day one with comments about how the sound is terrible, the graphics are substandard, the gameplay stutters, the controls suck, and how can this be since a good programmer ought to be able to knock up a decent emu in a few days?Squidge said:Your right, I've got better things to do than a PCE emu.
GP2Xengine is the only one that I know of that plays CDA. They have to be converted to .WAV format. Good luck getting the .TOC file to actually work correctly. Vobbo's emulator only plays CD and SCD games without audio. He never finished that part sadly. Go here for the .toc files though if you are going to use GP2Xengine. http://www.necstasy.net/josh f said:so what cd games play decently on the existing emulator for my gp2x? cause magical adventure popful mail works-but no music.