awesome news, thanks!So @daveshah as made a patch to make 3D Driver compatible with @zmatt Tiler code.
Damn that looks awesome!So @daveshah as made a patch to make 3D Driver compatible with @zmatt Tiler code. It's a bit manual for now, but will improve quickly and @aTc is planning to integrates all this in the firmware.
And it works
View attachment 36143
View attachment 36144
Only picture, so you don't know if it's smooth...
But yeah, my short session on Bit.Trip.Beat was smooth and nice (playing with the nubs...).
I may try some video later...
For the latter two, I have an external DVD drive!It can't do N64, PS1 or Dreamcast. Where do you think the cartridge or disk would go?
It can't do N64, PS1 or Dreamcast. Where do you think the cartridge or disk would go?
For the former I have the Retrode 2 with N64 adapter.For the latter two, I have an external DVD drive!
So, how long until we can be at a point where I can install Supertux on it?
Great news! I have been looking forward to this.
Software is getting better, this is great news. I guess by the time pyra is released, software will be ready for day to day use.So @daveshah as made a patch to make 3D Driver compatible with @zmatt Tiler code. It's a bit manual for now, but will improve quickly and @aTc is planning to integrates all this in the firmware.
And it works
View attachment 36143
View attachment 36144
Only picture, so you don't know if it's smooth...
But yeah, my short session on Bit.Trip.Beat was smooth and nice (playing with the nubs...).
I may try some video later...
Yeh, I read that on mailing list. As I understood it; daveshah used hdmi output to look at the tiler problem ( as he is not having lcd display for his omap5 devboard), and his patch solved the issue with 3d driver not working with tiler code.The way I read it @daveshah was speculating that it would when he posted the diffs to the mailing list. I'd also second someone with a prototype actually testing that out.
Does that mean display rotation change will not work on the fly but will require reboot ? I guess we can have different rotation settings for lcd and hdmi configured in KMS mode line so that we get proper display rotation with both in built lcd and external monitors without having to choose correct orientation in one of the either.I was using the KMS kernel command line to configure rotation, adding rotate=90 to the end of the video= line for HDMI. This defaults to 0 if not messed with, so HDMI should be unrotated, whereas the LCD has a hardcoded panel orientation now so will always be rotated unless overriden. The bigger problem with HDMI output is likely to be how the current framebuffer and X11 configuration handles multiple displays in general.