What's the surface memory limit using the SW SDL? Someone said it was 5Mb, is this correct? Additionally, how much RAM is available to my .gpe file? (I had assumed that SW surfaces would just eat up whatever 'total' free memory the application has available to it, linking the two together, eg. If we have 32Mb and you use 16Mb for SW surfaces, you would have 16Mb free for the program use)
And can anyone point out any usefull functions that I can use to tell me what's remaining / used by my game?
And can anyone point out any usefull functions that I can use to tell me what's remaining / used by my game?