Can't waitapkenvui is updated to use the resource string table - so you now have nice game names. and the icon extraction code is less shit (but still looks hacky).
next will be a recompile of apkenv an packaging it up as a pnd. will hopefully happen tonite.
Whoops that went in unintentionally with WOG commit, but saves you some work I guess.great work as usual. really eager to try out world of goo. i saw you already changed the gles code to use the framebuffer method, thanks.
It works for me.so if PvZ does not work, how about super hexagon?
have it added to the launch script and also changed the nubmode change call to use op_nubchange.Oh and BTW, you need to disable SDL's relative mouse mode (by setting an env var), otherwise WOG is pretty much unplayable. See here:
http://pandorawiki.org/SDL#Cursor_drift_in_fullscreen_mode
Crashes for me now. Older version played perfectly. Went back to previous version.New Version in the repo!
http://repo.openpandora.org/?page=detail&app=apkenv.crow_riot.app
Whats's new?
apkenv
now GLES directly draws to the framebuffer which should increase performance.
New Modules
Notaz did great work and now World of Goo and Super Hexagon are supported. They both are working great. Super Hexagon can even be played with the DPAD.
apkenvui
I've changed apkenvui parts to display the (hopefully) correct name of the games instead of the shortened filename; the icon extraction code is also less shit (or so )
What's not inside?
Didn't have time to look into Plants vs Zombie yet, but will check what's the problem. So that is not there yet.
you need to compile apkenv with APKENV_GLES2 defined to at least have no missing symbols.It seems everything is merged now, however I failed to get PvZ working, for some reason it wants GLESv2 symbols.