Tobriand
Well-Known Member
Well, the engine looks especially suited to a virtua fighter style thing - the fighting effectively in 2 dimensions, but with the fighters automatically rolling through different perspectives in the background and such. And such a game on a GP would rock. 'Twould be a masssive undertaking, though.
Could also make a nice looking, and playing, platform game, though I imagine then you might run into issues in terms of how big a world the engine can manage...
Perhaps you should team up with the guy who's doing the mode7 racing game using that lovely looking voxel engine, using that for describing the world, and the 3D models for describing what happens in it, if you could find a way to interface the two.
However... Perhaps I'm making big suggestions too quickly. How about something simpler, like 3D Sokoban, to get started - that way there's very little in the way of models and textures needed (a box model and texture... someone to push the things... a big "X" tex on for use on the floor... and perhaps some walls). What's more, the game is quite a fun and challenging one, and you could quite possibly make it user extensible using a text file or .bmp tilemap to describe where the walls, floors, boxes, and places to get them to are. Which could be nice . Better still, a game akin to Chip's Challenge in 3D, though that's getting ambitious again.
And that is, of course, leaving out simple maze games where the goal is to get from A to B, possibly collecting lots of item C on the way before the time runs out. Which could also be fun using this. Hell... add some ghosts and you've almost got PacMan
Oh - and chess could work nicely, too. Though dunno about that one...
Just a few suggestions - most of them, I soubt would be worth a shot yet. But who knows - maybe you want to give one of them a shot
Could also make a nice looking, and playing, platform game, though I imagine then you might run into issues in terms of how big a world the engine can manage...
Perhaps you should team up with the guy who's doing the mode7 racing game using that lovely looking voxel engine, using that for describing the world, and the 3D models for describing what happens in it, if you could find a way to interface the two.
However... Perhaps I'm making big suggestions too quickly. How about something simpler, like 3D Sokoban, to get started - that way there's very little in the way of models and textures needed (a box model and texture... someone to push the things... a big "X" tex on for use on the floor... and perhaps some walls). What's more, the game is quite a fun and challenging one, and you could quite possibly make it user extensible using a text file or .bmp tilemap to describe where the walls, floors, boxes, and places to get them to are. Which could be nice . Better still, a game akin to Chip's Challenge in 3D, though that's getting ambitious again.
And that is, of course, leaving out simple maze games where the goal is to get from A to B, possibly collecting lots of item C on the way before the time runs out. Which could also be fun using this. Hell... add some ghosts and you've almost got PacMan
Oh - and chess could work nicely, too. Though dunno about that one...
Just a few suggestions - most of them, I soubt would be worth a shot yet. But who knows - maybe you want to give one of them a shot