GP2X Amiga Emu


Shadow of the Beast 2 was ok though, I completed that a couple of times. Much better than the first one. I really, really hope we get a good amiga emulator for the gp2x, it would be an amazing addition.
 
The Wub posted on Dec 21 2005 at 01:48 AM said:
Hey Axeman, OK so I may have over-egged the pudding somewhat ;)
off topic, I'd be interested to know what you were working with to suffer such timing probs, they don't sound typical.

wub.

I was working wih a Yamaha DX-7 and a BOSS GM module (cant remember the model!)

Before the BOSS, when I was using the DX-7 drums, the drums were just out of time, even when quantized. Not consistantly out of time, just sounded badly played. When I added the boss, it made them a little better, but they were still a bit weird. Never sorted it until I got a PC and started using Cubase on that...
 
Last edited by a moderator:
beb posted on Dec 24 2005 at 11:58 PM said:
It could be possible to port UADE with asm68x core on GP2X ?
http://en.wikipedia.org/wiki/Unix_Amiga_Delitracker_Emulator

A great player who can support 150 formats of tunes...

I`m not sure if you are asking or telling ?. Could it be ported ?.

And do you know how much of a hog delitracker is/was on the original hardware ?. Imagine what it will be like under emulation on a 200-250mhz handheld. :blink:

Trooper
 
Last edited by a moderator:
trooper posted on Dec 25 2005 at 01:04 AM said:
I`m not sure if you are asking or telling ?. Could it be ported ?.

And do you know how much of a hog delitracker is/was on the original hardware ?. Imagine what it will be like under emulation on a 200-250mhz handheld. :blink:

hehe. this subject just isn't gonna die, is it? people just can't seem to accept the possibility that their beloved amiga might not be coming to live on a gp2x!

anyway, I'm still of the opinion, for anyone who won't let it lie, that "you want it that bad, go ahead and write it" - then you'll find out just exactly how 'easy' it really is ;)
 
Last edited by a moderator:
okay,I'm not sure to understand...(i'm french)
But amiga emulation on GP2x a decent speed is impossible... right ?
So the topic can be closed now ? ;)
 
id be happy with a 10fps emu, i think thatll be anough for UFO and settlers, (so please coder guys give it a try!!) i know its not easy but id be really greatful, and it is christmas after all!!!
 
feddon posted on Dec 25 2005 at 08:40 PM said:
id be happy with a 10fps emu, i think thatll be anough for UFO and settlers, (so please coder guys give it a try!!) i know its not easy but id be really greatful, and it is christmas after all!!!

Uhaha...

Please compare the Amiga's specs to the gp2x... conclusion is only one.

Amiga isn't easy machine to emulate but... certainly the gp2x has so much power above the amiga so with proper coded emulator should do fine.

My old Celeron 800MHz could do PS1 very well just in software so I don't see a reason to not expect an amiga to not be emulated at full speed with so much comparably powerfull machine.

Yep... amiga isn't easy so was the atari 2600.

My point isn't that there is lack of resources in the gp2x to emulate amiga. My point is that needs lots of thinking but having many points of reference it will be possible at good speeds.

Look at the amiga at what is exactly so hard to emulate?

The cpu, the capabilities of any its coprocessors?

NO!

It's the timings of whole machine that was abused by coders. The same can be said about Atari ST (the "sync-scrolling", the "spectrum512 tricks"). The main advantage of those machines were coders used every possible trick to an advantage.
 
Last edited by a moderator:
Maybe an emulator just to use the Amiga 500 + 1mb Ram would be easier to emulate.
All the other Amiga emulators i've seen, try & emulate every single thing on every Amiga named machine.
The way I see it, this is one of the reasons why it's so hard to program emulators for (& it makes the emulators a lot harder to use too <_< ).
I only had the basic A500+ & it run just about everything that I threw at it fine.
There were a couple of games towards the end of the main A500+ scene which would only work on an A1200, but not many if I remember rightly.

How about a bog standard A500+ emulator with basic multiple floppy drive support & very little else? wouldn't that be a lot faster or is that what they're trying to do at the moment?

Just to get my two pennies in about the arguement.. I had the A500+, my friend had the Atari 520 STF (I think it was?) & we both agreed at the time that the sound was better on the Atari but the Amiga ruled for pretty much everything else.
As for the software.. A lot of the games came out on the Atari ST before the Amiga & as I had no games for the A500+ at the time, my friend used to lend me the ST demo discs that mostly run fine on both machines. Kinda strange that we never got an Amiga demo to work on an ST though :huh: .
Both machines ruled but I would much rather see an Amiga emulator on a handheld any day of the week :p
 
Well i cant believe that Atari ST demos run on an Amiga at all ? (Because they dont anymore)
I also dont understand what exactly you thought was better about the sound on the Atari over the Amiga, The Atari had really really shit sound.

I had an Amiga for most stuff and an ST for running Cubase, I certainly wouldn't have done anything other than Cubase on the ST because i only had a monochrome monitor.

Emulating a classic Amiga is no easy task(Ask Hyperion, The authors of the "Will be released in your lifetime" Amiga OS4)

If people want to have a mess around with this they can find Squidge's source code in the dev forum, Don't expect it to just work if at all though, I'm no coder but it doesn't take a coder to know a useable GP2X Amiga emulator is the big one and if somebody achieves it it should be commercial end of story !!
 
It should be commercial? On an open source handheld? Why? Isnt that defeating the purpose a bit.
 
No not really, A working Amiga Emu would be so much work to make it useable that it would need a lot of man hours to get done, I don't think this is going to happen for free no matter how OPEN the console is, Devs can only do so much for free(Donations obviously) and they still have to work and so on, Expecting this to happen without actually writing it yourself or as part of a fairly big team is just silly really, On the other hand as a commercial venture plenty of time could be spent getting it right.

Non of what i have said means this cant be done, It would just take an awful long time to get it useable, Possibly too much time for one dev, You also have to take into account the lifecycle of the hardware target, The GP2X wont be around very long when you look at the big picture, Magic eyes newer SOC design for 2007 is stunning so who knows.
 
I am not going to pirate it! I don't have an amiga! I would love to buy and play it portable!

Sorry for letting you think that I am stealing games just like the rest of you are (ok I do) but I don't have an amiga and don't feel like importing the gba version.

I want to PLAY new games not pirate them
 
Back
Top