GP2X Amiga Emu


DaveC posted on Dec 20 2005 at 05:18 PM said:
And like I said most Amiga games were ports from the ST so it doesn't matter much for games.
grrr, i wish people would stop saying this!

i can't believe it's only me that liked the games that were designed specifically for the Amiga and actually took advantage of the system.

if it wasn't for the ST then the Amiga would have had a lot more of them.
 
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Even the much touted built-in MIDI of the ST could be easily corrected with an add-on for the Amiga.

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The never ending ST/Amoeba battle still as fresh as ever :)

The midi was much touted because of its accuracy, still good enough for a commercial track to this day. An st with 4 meg of ram, a mono monitor and an akai s1000 was all you needed...

Ultimately skeezix has summed up the truth of it all but it is fun to reminisce over the good old days when this stuff mattered. So own up, who ever threw a punch over this one? ;)

wub.

p.s. Commodore!? commoBORE more like ;)
 
the_fizk posted on Dec 20 2005 at 06:55 AM said:
Squidge posted on Dec 19 2005 at 09:34 AM said:
I ported E-UAE rather than UAE4ALL, but all I get is 10fps regardless of the optimizations I put in :(

Maybe you could take a look at how AmigaOS XL works:

"Unlike the slow versions of WinUAE and WinUAE JiT, AmigaOS XL forgoes on the chipset emulation, using the extra processing cycles to emulate the processor. The result is an Amiga emulator capable of running 68k applications between 5 - 10 times faster than a 68060 system. According to SysInfo (an Amiga benchmark utility), a 1 GHz AMD Athlon emulates an Amiga equivalent to a 450 MHz 68040."

http://www.amigahistory.co.uk/emulators/amigaosxl.html

I think you might have something here, is it HLE?
Or maybe dynamic recompiling, or an interpreter?

I couldn't say, but high-speed low-compatibility *might* work.
 
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DaveC posted on Dec 20 2005 at 07:18 PM said:
other modes were the same flicker wise with the advantage of the Amiga being able to display more colors out of a larger palette. There were Amiga modes that could do all 4096 colors at once (HAM plus scan line palette switching) which still beats the ST 512 color at once tricks.

The Spectrum512 wasn't exactly 512 colors at once. There were up 3 (or 4 - don't remember exactly) clut changes per scanline so it was far from direct 9bit RGB mode. Anyway it had been looking very nice at the time (much better than plain 16 color mode) thought limited only to slideshows.

DaveC posted on Dec 20 2005 at 07:18 PM said:
Really the only advantage of the ST hardware was cost. It was a relatively cheap machine. Even the much touted built-in MIDI of the ST could be easily corrected with an add-on for the Amiga. Of course again that added cost.

ST's cpu was somewhat faster, the mono graphis of 640x400x70Hz (not interlaced) mode was easiest for eyes, the basic graphics (GEM) environment was included in the rom. But cost was most important of course! Yeah, it should (as it was) cheap using common parts.

DaveC posted on Dec 20 2005 at 07:18 PM said:
I am glad that the ST was simpler at this point because of that we could have a fullspeed ST emulator now. And like I said most Amiga games were ports from the ST so it doesn't matter much for games.

Yep! ST is far easier to emulate than Amiga or even 8-bit Atari (conceptually very close to Amiga). What is ST really? Just cpu, plain display device, no specialized coprocessors... and it's a pity that Atari didn't pursuit such concept of simplicity further. After all as history showed the next big thing was no fancy hardware coprocs but powerfull cpus instead. Falcon was overenginered and therefore too costly. STe was mistake as its improved capabilities were mostly ignored because of big base of original STs (and STe was mediocre better improvement at best). The faster cpu and memory (2x-3x), with bigger clut (ideally 256 as in the VGA), simple DAC for audio, VGA monitor output and small price and it... it would sell like hotcakes...
 
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Feeblez posted on Dec 19 2005 at 11:55 AM said:
shrubberyrobbery posted on Dec 19 2005 at 03:16 PM said:
Feeblez posted on Dec 19 2005 at 01:26 PM said:
Most of the good games on Amiga never came out on the ST.
Not meaning to flame or be a fanboy, but it's true.

d'you know what? i'm quite pleased at how many of the amiga classic games came out on megadrive, that I can now play on drMD :D

eg:
populous II
speedball II
lotus turbo whatsit challenge
cannon fodder
james pond series
jimmy white's snooker
sensible soccer
turrican
chaos engine

sure keeps me happy :)
would be soo good to have a uae port though. its a bit beyond my coding skills so am just gonna have to wait and see if any of you guys can come up with something...
Add to that list 'Battle Squadron' and 'Leander'. (would like to see those on ST) :rolleyes:

Amiga exclusives?
Ilyad
Yo! Joe
Superfrog
Zool 2
Jim Power
Deluxe Galaga
Shadow of the Beast 3
Z-Out
Disposable Hero
Agony
Mean Arenas
Bob's Bad Day
Crazy Sue
Fuzzball
Vroom
All Terrain Racing
Alien Breed
Super Obliterator
Skidmarks
Hoi
Lionheart
Brian the Lion
The Plague
Ruff'n'Tumble
Second Samurai
Pinball Dreams
Pinball Fantasies
Super Twintris
+ plenty of AGA games that i won't even mention.
+ all the non games stuff which was out on Amiga and no-where else.

Oh yes and someone needs to port 4D Sports Driving, there is no source code, but my friend told me you don't even need source code, you just rename the exe to gpe... ;)
Pinball dreams was released on the gp32, superfrog is also a pc game so is delux galaga. I know there is no pc emulator, but they weren't amiga only games.
 
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The Wub posted on Dec 20 2005 at 06:37 PM said:
The never ending ST/Amoeba battle still as fresh as ever :)

The midi was much touted because of its accuracy, still good enough for a commercial track to this day. An st with 4 meg of ram, a mono monitor and an akai s1000 was all you needed...

Ultimately skeezix has summed up the truth of it all but it is fun to reminisce over the good old days when this stuff mattered. So own up, who ever threw a punch over this one? ;)

wub.

p.s. Commodore!? commoBORE more like ;)

Hmmm - dunno about the still good enough for a commercial track to this day bit....

I found the ST struggled like hell when there was more than about 10 tracks, and my drumtracks used to go out of time. Used to use Steinberg Pro24 back in the day.

Much preferred the Amiga for music anyway, as I was a tracker person myself ;)
 
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Axeman posted on Dec 20 2005 at 09:11 PM said:
Much preferred the Amiga for music anyway, as I was a tracker person myself ;)
me too! (heck I'm still a tracker person with Modplug Tracker VST) :D

*would be awesome if either Octamed or Modplug were able to be ported to the GP2X one day...*
 
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Hey Axeman, OK so I may have over-egged the pudding somewhat ;)
off topic, I'd be interested to know what you were working with to suffer such timing probs, they don't sound typical.

wub.
 
cozmic posted on Dec 22 2005 at 03:49 PM said:
Woaah will tha amiga/st discussion ever end????
It lasts for ~15 years now
it'll never end!


same with the spectrum vs c64, snes vs megadrive, nes vs master system, ps2 vs xbox, psp vs ds etc.......

they'll go on forever.


the fact there are arguments like this in the first place proves how passionate people are about videogames (which isn't a bad thing) ;)




ps. i still vote amiga (but only because i had one...or two...!) :p

having said that playing turrican 2 (one of my favourite ever amiga games) on the gp32 version of castaway was more than enough for to keep me satisfied; the music might not be as good, but it's damn good enough to play on the go!

if decent speed amiga emulation can't be achieved, i'll still be more than satisfied with a full speed st emulator
 
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I got out of the ST scene around 1992 half (though still ran my BBS and screwed around until 1994 or so I think) so missed most of the TT and Falcon action until a few years ago; There was definately some TT and Falcon applications, and some still developed today (Calamus is still going!) .. and some good music trackers and such. But I don't know if there were any Falcon commercial games.. certainly some PD and shareware.

jeff
 
dan miracle posted on Dec 22 2005 at 05:57 PM said:
cozmic posted on Dec 22 2005 at 03:49 PM said:
Woaah will tha amiga/st discussion ever end????
It lasts for ~15 years now
it'll never end!

Yeah! :D

dan miracle posted on Dec 22 2005 at 05:57 PM said:
same with the spectrum vs c64, snes vs megadrive, nes vs master system, ps2 vs xbox, psp vs ds etc.......

they'll go on forever.


the fact there are arguments like this in the first place proves how passionate people are about videogames (which isn't a bad thing) ;)

ps. i still vote amiga (but only because i had one...or two...!) :p

having said that playing turrican 2 (one of my favourite ever amiga games) on the gp32 version of castaway was more than enough for to keep me satisfied; the music might not be as good, but it's damn good enough to play on the go!

I was playing Turrican1/2 on the ST like hell! :)
It's pity there were not cpu cycles left to do sampled music in the game only in the menus... The Lethal Xcess was also very, very good.

dan miracle posted on Dec 22 2005 at 05:57 PM said:
if decent speed amiga emulation can't be achieved, i'll still be more than satisfied with a full speed st emulator

I'm looking for ST emulator very much too. There are some games what must be refreshed and some others I couldn't get at old times.

Somewhat OT but I didn't known that there was a perfect Jet Set Willy port from ZXSpectrum to ST!

http://www.penelope.demon.co.uk/jsw/

Pretty awesome!
 
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Iorgy77 posted on Dec 21 2005 at 09:55 AM said:
Wings of Fury in full 16-bit.

/me waits for X68000 to tell me about the Japanese version. ;)
hey, how did you guess!! The japanese version on the pc engine super cd was incredible! Also try out the pc engine super cd version of shadow of the beast. Graphics were pretty poor but the soundtrack was/is incredible!

And for the record, the amiga had many many more games worth buying, including a huge catalogue of Psygnosis games, specifically designed for the amiga hardware and sometimes later ported across. Such as Nitro, Beast, Infestation, Agony, Blood Money (dig that intro sequence!!)
 
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Ah, but, er, wait .. didn't Blood Money suck? Worst game ever?

(I'm thinking of some really truly shitty game where one or two players woudl fly these shitty little submarine-like fighters in a horizontal shooter; shoot a bad guy to get coins to uy powerups?)

If thats the one.. holy c-rrrrrr--aaaa-pppp :p

jeff
 
skeezix posted on Dec 23 2005 at 02:18 AM said:
Ah, but, er, wait .. didn't Blood Money suck? Worst game ever?

(I'm thinking of some really truly shitty game where one or two players woudl fly these shitty little submarine-like fighters in a horizontal shooter; shoot a bad guy to get coins to uy powerups?)

If thats the one.. holy c-rrrrrr--aaaa-pppp :p

jeff


Blood money had awesome graphics and animation for it's day. It was one of the few games that used the extra colors in the Amiga's pallette and had more of them on screen. I remember it looked and sounded much better than the ST version :ph34r:

But yeah the game was IMPOSSIBLE, it was so hard that I had a hard time playing it even with a "trainer" :p
 
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come on guys, Blood Money is a great game. At that time I had so much time to spend with my Amiga, it was just nice that it was so hard. I remember those shops where you could upgrade your helicopter, submarine or whatever.
blood11.jpg
 
A lot of psygnosis games were impossible, shadow of the beast for example
 
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