Pickle
Mega GP Mania
AlienBlasters
Archive Download
Alienblaster http://www.schwardtnet.de/alienblaster/
GP2X port by Pickle
Overview:
This is a SDL based shooter, it has 1/2 player modes and a arcade mode.
[cut]
I found this game on the SDL homepage, decided to try and port it. It compiled very easily with no changes.
I then added controls the control the menu, the game is actually written in a way that the GP2X can be setup
within the game itself, at least for the ship control. So if you wanted you can change the button mappings
for the in-game mode.
I am although a little disapointed with the speed of the game. Ive tried to scale a few things back, it appears to have given a little more performance. First the game is native displayed at 640x480, i can really change it without doing more work than im willing to do. Other things ive done is scaled back the color depth, shrunk the mixer settings. I can play the game at 250+ram tweaks with the 8 bpp version at a level I can live with.
The two player mode doesnt make sense, unless you use a bob and a keyboard.
I highly recommend Gmenu2x, for overlclock and volume control. You will not be able to control either inside the app.
Ive provided the GP2X modified source, also contains the code::blocks project files which I used.[/cut]
Archive Download
Alienblaster http://www.schwardtnet.de/alienblaster/
GP2X port by Pickle
Overview:
This is a SDL based shooter, it has 1/2 player modes and a arcade mode.
[cut]
I found this game on the SDL homepage, decided to try and port it. It compiled very easily with no changes.
I then added controls the control the menu, the game is actually written in a way that the GP2X can be setup
within the game itself, at least for the ship control. So if you wanted you can change the button mappings
for the in-game mode.
I am although a little disapointed with the speed of the game. Ive tried to scale a few things back, it appears to have given a little more performance. First the game is native displayed at 640x480, i can really change it without doing more work than im willing to do. Other things ive done is scaled back the color depth, shrunk the mixer settings. I can play the game at 250+ram tweaks with the 8 bpp version at a level I can live with.
The two player mode doesnt make sense, unless you use a bob and a keyboard.
I highly recommend Gmenu2x, for overlclock and volume control. You will not be able to control either inside the app.
Ive provided the GP2X modified source, also contains the code::blocks project files which I used.[/cut]
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