I got ninja'd, so I'll respond to some quotes first.
Wow, just wow.
I have to admit, the whole MegaMan universe is completely unknown to me (I'm not a fan of platformers). But you sure give me the strong desire to look into that.
If you find it to be interesting, then I hope you like it if you check it out.
and as far as you go Prometheus....more pics or gtfo!@
Geez, give me some time, man.
You and - Theo - both ninja'd me while I've been posting them! These enough for you, yet?
Now, on with the previous post...
A custom-made plush of Mega Man X. I can't work in the "chibi" sort of style at all (I'm too much of a perfectionist, and find it difficult to drop details, which is necessary when chibifying something), so I commissioned him from someone else late last year, and he arrived earlier this month. I particularly love how he has an actual gem on his helmet - I think it's a great touch.
This is the ridiculously rare Dreamwave Pockets: Mega Man Vol. 1 (although as you will shortly learn, there could never possibly have been any more volumes, so it was pointless to write that it was volume one on the cover!), and yet I was lucky enough to get it for ridiculously cheap long after it was out of print. There is a bit of a story behind this one;
In 2003, a Canadian company known as Dreamwave Comics got the license to produce a Mega Man comic based on the original series. As you all know, there's a LOT of fun stuff in the original Mega Man series that one could draw on for a comic series (such as, for example, all of the neat bosses and places, conflicts between humans and robots, or Dr. Wily's tenacity and how on Earth he takes care of a huge family of robots for some comedic moments), but for some reason Dreamwave went with having Dr. Light pretend that Mega Man is a real kid, and send him to school under the name of "Rocky", even though in the games his real name is Rock. (The choice to use "Rocky" was a teeny bit contentious among fans at the time.)
It was a bit weak, and at the time us fans of the original series were seriously annoyed when, prior to issue three's release, it was announced that they would be ending it and replacing it with a Mega Man X series instead - it felt like a lot of potential had been wasted, and, since Mega Man 9 was four years away by that point (although to some without faith in it, it was a "never going to happen" proposition, back then), it felt like we were back to being ignored again. Ultimately, though, what had really happened was that Dreamwave were going out of business. The Mega Man comic series was hastily ended in issue four (which also had a different, and in my view not as good, artist), and a one-shot to promote the Mega Man X series that would never be was also included in that issue (also by the new artist).
They had actually stopped shipping the comics to the UK after issue two, so it wasn't until I got the above book just last year that I was able to read issues three and four, and the Mega Man X one-shot. At least I was finally able to see how it ended (which unfortunately was weakly). :lol:
Dreamwave Pockets: Mega Man Vol. 1 was actually shipped *right* as Dreamwave went out of business, and for quite a while it wasn't obvious whether or not any copies had actually ever made it to retail. I would later learn that a limited number did (I don't know how many though - I just know a couple of folks who were able to get hold of a copy closer to the time), and that an even more limited number made it to the UK (I have the only one I've ever seen in the UK, in fact - I guess the rest are all in other people's collections, or the shop I got it from imported it).
All three volumes of the English version of Mega Man Megamix, by Hitoshi Ariga. These are famed for their unique take on the original series, and in particular for the epic stories in volume three. They are still in print at this time, and I highly recommend all of them.
The Megamix series, and its currently-in-translation follow-up, the Gigamix series, are great examples of how to do a "non-canon" adaptation of a game series, whilst still remaining pretty true to its roots.
Both volumes of Rockman & Forte, by Koji Izuki. Japanese edition. I really love these, although I know of no plans at this time to translate them for the Western market.
A one-shot story focussing on Forte (Bass) is featured at the end of volume two, and features the only officially-licensed image of him to date which shows him without his helmet on.
Mega Man Official Complete Works. This art-book is absolutely invaluable to me when I'm making stuff based on Mega Man characters. It features interesting, never-before-seen gems like the design sketches for Baroque and Crush - the characters who would have been Mega Man's rival and robo-dog Rush's rival, had Hayato Kaji not designed Bass and Treble - and the gallery of front, back, and side reference images (complete with CMYK info) of most of the characters (sadly this only covers the games prior to Mega Man 7, which is my only gripe with the book at all), which are used by licensees producing merchandise based on the games.
It also features interesting bits of information, such as how the godawful third-party-made Mega Man: The Wily Wars (for the Mega Drive/Genesis) was an even buggier mess during production than the buggy mess that was sent to retail is (I highly recommend avoiding this game - it is buggy and very badly broken, and plays dreadfully as a result), and how Mega Man 7 was done on the tightest time constraints of any of the rest of the games in the series, in just three months (with some bonus features being added in only two days).
Is that enough new photos for you guys? :lol: