Julius
Well-Known Member
Getting LinuxGamePublishing (http://www.linuxgamepublishing.com/) on board would definitly be a good thing (if I am interpreting the post above right).
Heh... You'd be mostly reading that right. I'm one of the developer consultants (Frank Earl) for Michael Simms over there. I'm acting on my own right at the moment as I'm intrigued as to whether the lighter titles (and possibly some of the heavier ones...) will run on Pandora- if there's a sufficient interest in the platform and I can make the titles actually work on Pandora, there is a case for a more official plan of things.Julius said:Getting LinuxGamePublishing (http://www.linuxgamepublishing.com/) on board would definitly be a good thing (if I am interpreting the post above right).
Svartalf said:Heh... You'd be mostly reading that right. I'm one of the developer consultants (Frank Earl) for Michael Simms over there. I'm acting on my own right at the moment as I'm intrigued as to whether the lighter titles (and possibly some of the heavier ones...) will run on Pandora- if there's a sufficient interest in the platform and I can make the titles actually work on Pandora, there is a case for a more official plan of things.Julius said:Getting LinuxGamePublishing (http://www.linuxgamepublishing.com/) on board would definitly be a good thing (if I am interpreting the post above right).
Thanks. As you're obviously aware, the RAM is the real issue. Finding a commercial PC game that only uses 128MB or RAM and VRAM will mean that you will need to track back in time quite a few years. I don't think many of the games in the catalogue are that old.
But if some of the older games were released at $10, I'm sure they would be very popular. I'll sure buy a few. From the catalogue the following could be ported...
Majesty - Great game. One of my favourites. (May need to resize or require TV out.)
Creatures - Hmm
Gorky 17 - I remember I liked the demo... Final Fantasy for the PC? MAde for VGA, but maybe it can be stretched.
MindRover - Never played it.
There are a few more...
SoulRide would be a good example of what the Pandora can do. It does not require much ram, but has a massive CPU and Video requirements. This could be tweaked to use OpenGL 2.0 effect and reduce/increase polygon/texture to run at 30 FPS on the pandora.
Heh... Most of the titles I've access to SHOULD fit nicely in 128Mb of RAM on the device. The main concerns are how fast the GPU is going to go with ES 2.0 rendering code. I think that the stuff I've access to will not bash it in the head, but I can't be sure until I have one of these beasties in my hot little hands.Julius said:Keep in mind that for most PC games the high RAM requirement is due to quite a large proportion from the Windows/X-Server overhead and not from the actual game itself AFAIK.
You'd be surprised at what will fit in that space. Soul Ride ought to. Ballistics SHOULD, once I clean it up some. Bandits ought to as well. The others...heh...shouldn't be TOO much trouble... The large memory requirements are oftentimes because of the desktop environment being there. Many of the titles will fit on a 128Mb RAM x86 (which is not to be confused with a 128Mb RAM ARM (which, oftentimes is more akin to a 256 Mb RAM system in performance overall...))- it's that if you're using GNOME or KDE, there's not QUITE enough memory present to keep the system from swap-thrashing itself to death without it being more like 256-512Mb instead.icurafu said:Thanks. As you're obviously aware, the RAM is the real issue. Finding a commercial PC game that only uses 128MB or RAM and VRAM will mean that you will need to track back in time quite a few years. I don't think many of the games in the catalogue are that old.
Heh... I don't have version control access rights to that (Yet!)- let me get a few of these beasties I'm thinking about under my belt on this platform and then we'll see what all this beast can REALLY do.Laurent said:Svartalf, pick up a real challenge: port X2
Heh, you were not supposed to answer that. I was kidding and I think it can't be doneSvartalf said:Heh... I don't have version control access rights to that (Yet!)- let me get a few of these beasties I'm thinking about under my belt on this platform and then we'll see what all this beast can REALLY do.
It'd all depend on how GPU-heavy X2 ends up being. I don't think it'll do it either, but I'm game at trying if the stuff I have in hand works out well enough. For me, this is a playground- to see just what all we can pull off with a purpose-built UMPC designed for gaming first and foremost with the UMPC part thoughtfully added on afterwards.Laurent said:Heh, you were not supposed to answer that. I was kidding and I think it can't be done
I don't know if Michael can be convinced of them going quite that low (He'd owe royalties on everything and it depends on the royalty structure as to whether it'd be that cheap out of the gate or not...)- but we'll see anyhow. We're still quite a bit at the "pipedream" stage of things. No Pandora in MY hands. No pet projects to try out to get Michael interested enough to allow me to do the other titles.Svartalf said:QUOTE
But if some of the older games were released at $10, I'm sure they would be very popular. I'll sure buy a few. From the catalogue the following could be ported...
It's not so much that it's undoable- it's production costs, etc. that're involved with this. If it were electronically published (not likely with these, mind...), you still owe royalties to the studio and or publisher- and this doesn't even get into the guy doing the actual work. At 3k units guaranteed to be sold, it starts being mildly workable at £10- but it's only sort of that way. As I said... I don't know what comes of it for the LGP titles at this point.Tobriand said:I don't know about others, but I'd certainly pay ~£10 for some of the games mentioned. Which is a little more than $10. Preferably £8 (somehow those £2 make a lot of difference psychologically), but £10 would be fine.
Errm, that was "Svartalf" not meClassic Team said:Julius:
LinuxGamePublishing